POV-Ray : Newsgroups : povray.binaries.images : Agate Texture experiment Server Time
13 Nov 2024 03:48:56 EST (-0500)
  Agate Texture experiment (Message 1 to 4 of 4)  
From: [GDS|Entropy]
Subject: Agate Texture experiment
Date: 30 Dec 2010 16:25:00
Message: <web.4d1cf793721d469177e50e540@news.povray.org>
This image shows a texture generated by my Image2Color_Map utility. The input
image I used was of aluminum corrosion, and may be found here:
http://www.lifechem.co.id/CorrType_files/image003.gif

I am pretty happy with the output. Sampling colors from a real world substance
will do wonders for a texture.

Ian


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From: Dave Blandston
Subject: Re: Agate Texture experiment
Date: 31 Dec 2010 01:50:00
Message: <web.4d1d7c4fe0aad98fcb6252d10@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> wrote:
> Sampling colors from a real world substance
> will do wonders for a texture.

That is a great technique to get realistic results!


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From: Thomas de Groot
Subject: Re: Agate Texture experiment
Date: 31 Dec 2010 03:01:06
Message: <4d1d8dc2$1@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht 
news:web.4d1cf793721d469177e50e540@news.povray.org...
> This image shows a texture generated by my Image2Color_Map utility. The 
> input
> image I used was of aluminum corrosion, and may be found here:
> http://www.lifechem.co.id/CorrType_files/image003.gif
>
> I am pretty happy with the output. Sampling colors from a real world 
> substance
> will do wonders for a texture.

I agree. Thi slooks very good. I am interested to use your utility when it 
becomes available.

Thomas


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From: [GDS|Entropy]
Subject: Re: Agate Texture experiment
Date: 1 Jan 2011 11:18:55
Message: <op.vom0xomx0819q0@gdsentropy.nc.rr.com>
On Fri, 31 Dec 2010 03:01:06 -0500, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

>
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht
> news:web.4d1cf793721d469177e50e540@news.povray.org...
>> This image shows a texture generated by my Image2Color_Map utility. The
>> input
>> image I used was of aluminum corrosion, and may be found here:
>> http://www.lifechem.co.id/CorrType_files/image003.gif
>>
>> I am pretty happy with the output. Sampling colors from a real world
>> substance
>> will do wonders for a texture.
>
> I agree. Thi slooks very good. I am interested to use your utility when  
> it becomes available.

Thank you. :)

I am currently polishing various things and adding more features, so alpha  
release has been delayed a bit.
One thing I am working on is a more robust XML output, that can be used to  
actually edit the generated pigment/color maps by other programs. Big  
files though...7mb or so average for the XML output from a 200x200 image.  
I am considering density_map export as well.

Right now the GUI is hideous, as I design that part last. Since the UI is  
disconnected from the underlying logic, I can redesign that at any time  
and just wire up the dll that handles all the good stuff.

-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


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