POV-Ray : Newsgroups : povray.binaries.images : Agate Texture experiment : Re: Agate Texture experiment Server Time
2 Nov 2024 10:16:13 EDT (-0400)
  Re: Agate Texture experiment  
From: [GDS|Entropy]
Date: 1 Jan 2011 11:18:55
Message: <op.vom0xomx0819q0@gdsentropy.nc.rr.com>
On Fri, 31 Dec 2010 03:01:06 -0500, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

>
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht
> news:web.4d1cf793721d469177e50e540@news.povray.org...
>> This image shows a texture generated by my Image2Color_Map utility. The
>> input
>> image I used was of aluminum corrosion, and may be found here:
>> http://www.lifechem.co.id/CorrType_files/image003.gif
>>
>> I am pretty happy with the output. Sampling colors from a real world
>> substance
>> will do wonders for a texture.
>
> I agree. Thi slooks very good. I am interested to use your utility when  
> it becomes available.

Thank you. :)

I am currently polishing various things and adding more features, so alpha  
release has been delayed a bit.
One thing I am working on is a more robust XML output, that can be used to  
actually edit the generated pigment/color maps by other programs. Big  
files though...7mb or so average for the XML output from a 200x200 image.  
I am considering density_map export as well.

Right now the GUI is hideous, as I design that part last. Since the UI is  
disconnected from the underlying logic, I can redesign that at any time  
and just wire up the dll that handles all the good stuff.

-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.