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This image shows a texture generated by my Image2Color_Map utility. The input
image I used was of aluminum corrosion, and may be found here:
http://www.lifechem.co.id/CorrType_files/image003.gif
I am pretty happy with the output. Sampling colors from a real world substance
will do wonders for a texture.
Ian
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Attachments:
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On Fri, 31 Dec 2010 03:01:06 -0500, Thomas de Groot
<tDOTdegroot@interdotnlanotherdotnet> wrote:
>
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht
> news:web.4d1cf793721d469177e50e540@news.povray.org...
>> This image shows a texture generated by my Image2Color_Map utility. The
>> input
>> image I used was of aluminum corrosion, and may be found here:
>> http://www.lifechem.co.id/CorrType_files/image003.gif
>>
>> I am pretty happy with the output. Sampling colors from a real world
>> substance
>> will do wonders for a texture.
>
> I agree. Thi slooks very good. I am interested to use your utility when
> it becomes available.
Thank you. :)
I am currently polishing various things and adding more features, so alpha
release has been delayed a bit.
One thing I am working on is a more robust XML output, that can be used to
actually edit the generated pigment/color maps by other programs. Big
files though...7mb or so average for the XML output from a 200x200 image.
I am considering density_map export as well.
Right now the GUI is hideous, as I design that part last. Since the UI is
disconnected from the underlying logic, I can redesign that at any time
and just wire up the dll that handles all the good stuff.
--
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst
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