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Hi all, I've been playing with isosurfaces again over the last few days, using
functions and spherical image maps to deform spheres into rocks (yes, again).
So, here's another rock.
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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Attachments:
Download 'rwm_anotherrocktest.jpg' (909 KB)
Preview of image 'rwm_anotherrocktest.jpg'
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Hi all, I've been playing with isosurfaces again over the last few days, using
> functions and spherical image maps to deform spheres into rocks (yes, again).
>
> So, here's another rock.
>
> Cheers,
> Rob
>
> -------------------------------------------------
> www.McGregorFineArt.com
That's a great looking rock. Your website is pretty amazing too!
Regards,
Dave Blandston
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On 06/22/2010 07:27 PM, Dave Blandston wrote:
> That's a great looking rock.
2nd that ... nicely done!
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Am 22.06.2010 23:20, schrieb Robert McGregor:
> So, here's another rock.
Looks great, once again. (The rock that is, not the ground unfortunately
:-P)
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wonderful! Perhaps a bit too porous...
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"nemesis" <nam### [at] gmailcom> schreef in bericht
news:web.4c2151e655ec1e2761ae86630@news.povray.org...
> wonderful! Perhaps a bit too porous...
>
prefect chemical erosion! ;-)
Thomas
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>Robert McGregor on date 22/06/2010 23:20 wrote:
> Hi all, I've been playing with isosurfaces again over the last few days, using
> functions and spherical image maps to deform spheres into rocks (yes, again).
>
> So, here's another rock.
>
> Cheers,
> Rob
>
> -------------------------------------------------
> www.McGregorFineArt.com
Very nice!
I like the ground too, even if a bit less realistic.
;-)
Paolo
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High!
On 06/22/2010 11:20 PM, Robert McGregor wrote:
> Hi all, I've been playing with isosurfaces again over the last few days, using
> functions and spherical image maps to deform spheres into rocks (yes, again).
>
> So, here's another rock.
Awesome... looks like pumice! But the ground is interesting too - did
you use a crackle pigment?
How long did the whole thing take to render?
See you in Khyberspace!
Yadgar
Now playing: The Low Road (Deuter)
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@clipka <anonymous@anonymous.org> wrote:
> Looks great, once again. (The rock that is, not the ground unfortunately
> :-P)
Thanks Chris, and I agree about the ground - it's just a quick stand-in prop to
show off the rock. Now I'm going to have to think about how to do that cracked
mud *properly*...
-------------------------------------------------
www.McGregorFineArt.com
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@Dave - Thanks, that's nice to "hear" :)
@Jim - Ditto!
@nemesis - Aye, maybe too porous, but that was the challenge ;)
@Thomas - Heh, that works for me!
@Paolo - Thanks, the ground was just a quickie texture
@Yadgar - The ground texture is actually just a tiled image/bump map (cracked
paint on an old door). The image finished in about 17 minutes on my new Intel
Core i7 920 (8 rendering threads; finally, yay!).
Okay, here's another isosurface rock - a really big one - a shot of the moon
from a little animation test I started today. The moon is an isosurface with the
same type of spherical deformation code as the rock. Average frame rate was 3
minutes at HD 1920x1080 px.
Now playing: Spiritual Black Dimensions (Dimmu Borgir)
----------------------------------------------------------------
www.McGregorFineArt.com
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Attachments:
Download 'rwmmoon112.png' (1440 KB)
Preview of image 'rwmmoon112.png'
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