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First quick attempt at a glazed ceramic texture. Some bits kind of look OK, but
I think
there's a lot that could be improved. The "can't layer a patterned texture over
another texture" issue is causing a lot of trouble for taking this much further,
but I'll see if I can think of any ways around it.
Some post-processing in Photoshop, as I've never had the time to try out the
same post processing tricks using peoples POV code...
Cheers,
Edouard.
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"Edouard" <pov### [at] edouard info> wrote:
> First quick attempt at a glazed ceramic texture. Some bits kind of look OK, but
> I think
> there's a lot that could be improved. The "can't layer a patterned texture over
> another texture" issue is causing a lot of trouble for taking this much further,
> but I'll see if I can think of any ways around it.
>
> Some post-processing in Photoshop, as I've never had the time to try out the
> same post processing tricks using peoples POV code...
>
> Cheers,
> Edouard.
Hmm, I could try a material_map to allow me to have multiple patterned textures
applied to the same object. That gets me a little bit further along the path...
Cheers,
Edouard.
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From: Dre
Subject: Re: A texture, almost, but not quite, entirely unlike glazed ceramic
Date: 17 Jun 2010 23:39:23
Message: <4c1aea6b$1@news.povray.org>
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"Edouard" <pov### [at] edouard info> wrote in message
news:web.4c1ae444132eb6673e4d73ef0@news.povray.org...
> "Edouard" <pov### [at] edouard info> wrote:
>> First quick attempt at a glazed ceramic texture. Some bits kind of look
>> OK, but
>> I think
>> there's a lot that could be improved. The "can't layer a patterned
>> texture over
>> another texture" issue is causing a lot of trouble for taking this much
>> further,
>> but I'll see if I can think of any ways around it.
>>
>> Some post-processing in Photoshop, as I've never had the time to try out
>> the
>> same post processing tricks using peoples POV code...
>>
>> Cheers,
>> Edouard.
>
> Hmm, I could try a material_map to allow me to have multiple patterned
> textures
> applied to the same object. That gets me a little bit further along the
> path...
>
> Cheers,
> Edouard.
>
You sir, are a texture extraordinaire!!
Pov's texturing is something that I've never managed to get my head around.
One day I'll put some serious time into it and hopefully get a better
understanding of it...
Cheers Dre
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From: SharkD
Subject: Re: A texture, almost, but not quite, entirely unlike glazed ceramic
Date: 18 Jun 2010 00:17:45
Message: <4c1af369$1@news.povray.org>
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Simply stunning!
--
http://isometricland.com
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From: M a r c
Subject: Re: A texture, almost, but not quite, entirely unlike glazed ceramic
Date: 18 Jun 2010 05:39:10
Message: <4c1b3ebe@news.povray.org>
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web.4c1ae444132eb6673e4d73ef0@news.povray.org...
> "Edouard" <pov### [at] edouard info> wrote:
>> First quick attempt at a glazed ceramic texture. Some bits kind of look
>> OK, but
>> I think
>> there's a lot that could be improved. The "can't layer a patterned
>> texture over
>> another texture" issue is causing a lot of trouble for taking this much
>> further,
>> but I'll see if I can think of any ways around it.
>>
>> Some post-processing in Photoshop, as I've never had the time to try out
>> the
>> same post processing tricks using peoples POV code...
>>
>> Cheers,
>> Edouard.
>
> Hmm, I could try a material_map to allow me to have multiple patterned
> textures
> applied to the same object. That gets me a little bit further along the
> path...
>
Did you try image_pattern or pigment_pattern?
Marc
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"M_a_r_c" <jac### [at] wanadoo fr> wrote:
> Did you try image_pattern or pigment_pattern?
Hmm, no - that's a very good thing to try though, you're right. Thanks for the
suggestion!
Cheers,
Edouard.
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