POV-Ray : Newsgroups : povray.binaries.images : A texture, almost, but not quite, entirely unlike glazed ceramic : Re: A texture, almost, but not quite, entirely unlike glazed ceramic Server Time
2 Nov 2024 16:10:49 EDT (-0400)
  Re: A texture, almost, but not quite, entirely unlike glazed ceramic  
From: Dre
Date: 17 Jun 2010 23:39:23
Message: <4c1aea6b$1@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote in message 
news:web.4c1ae444132eb6673e4d73ef0@news.povray.org...
> "Edouard" <pov### [at] edouardinfo> wrote:
>> First quick attempt at a glazed ceramic texture. Some bits kind of look 
>> OK, but
>> I think
>> there's a lot that could be improved. The "can't layer a patterned 
>> texture over
>> another texture" issue is causing a lot of trouble for taking this much 
>> further,
>> but I'll see if I can think of any ways around it.
>>
>> Some post-processing in Photoshop, as I've never had the time to try out 
>> the
>> same post processing tricks using peoples POV code...
>>
>> Cheers,
>> Edouard.
>
> Hmm, I could try a material_map to allow me to have multiple patterned 
> textures
> applied to the same object. That gets me a little bit further along the 
> path...
>
> Cheers,
> Edouard.
>

You sir, are a texture extraordinaire!!

Pov's texturing is something that I've never managed to get my head around. 
One day I'll put some serious time into it and hopefully get a better 
understanding of it...

Cheers Dre


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