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Hello,
Recently I was working on a bullet object and my wife thought it looked kind of
like lipstick. She's my greatest critic. But she liked the idea of a lipstick
wallpaper for her computer so I made this for her. The actual lipstick texture
is the "Metallic paint texture" by Jaime Vives Piqueres. This texture is so
great that it makes the image much more interesting all by itself and provides a
focal point, in my opinion. Thank you Jaime for sharing it.
Any comments, suggestions, or criticism is always welcome!
Regards,
Dave Blandston
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Attachments:
Download 'lipstick.jpg' (155 KB)
Preview of image 'lipstick.jpg'
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I meant to mention one thing: the reflections on the table show specular
highlights on two of the round black objects that appear to run along the entire
height of the objects, but the hightlights aren't actually visible on the
objects themselves, only in the reflection. Hmmm...
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"Dave Blandston" <nomail@nomail> wrote:
> Hello,
>
> Recently I was working on a bullet object and my wife thought it looked kind of
> like lipstick. She's my greatest critic. But she liked the idea of a lipstick
> wallpaper for her computer so I made this for her. The actual lipstick texture
> is the "Metallic paint texture" by Jaime Vives Piqueres. This texture is so
> great that it makes the image much more interesting all by itself and provides a
> focal point, in my opinion. Thank you Jaime for sharing it.
>
> Any comments, suggestions, or criticism is always welcome!
a before/after? :)
I mean, from militarist macho to refined lady? :D
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"nemesis" <nam### [at] gmailcom> wrote:
> a before/after? :)
>
> I mean, from militarist macho to refined lady? :D
Ha ha! POV-Ray is helping me explore my feminine side. It was actually a lot of
fun to make the lipstick case with the square base. I'm still working on better
lighting to show the black plastic parts better.
Regards,
Dave Blandston
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Am 31.03.2010 04:09, schrieb Dave Blandston:
> I meant to mention one thing: the reflections on the table show specular
> highlights on two of the round black objects that appear to run along the entire
> height of the objects, but the hightlights aren't actually visible on the
> objects themselves, only in the reflection. Hmmm...
That's the table reflecting highlights caused by light coming from overhead.
Highlights of the same brightness should also be seen on the original,
caused by light coming from below that is being reflected by the table;
however, that's a light path POV-Ray can't simulate without the use of
photons (with the table as photons target).
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clipka <ano### [at] anonymousorg> wrote:
> That's the table reflecting highlights caused by light coming from overhead.
>
> Highlights of the same brightness should also be seen on the original,
> caused by light coming from below that is being reflected by the table;
> however, that's a light path POV-Ray can't simulate without the use of
> photons (with the table as photons target).
Yes, that fixed it - much better. Thanks again! It's nice to be able to
experiment with photons and dispersion and other "slow" features using version
3.7.
Regards,
Dave Blandston
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> "nemesis"<nam### [at] gmailcom> wrote:
>> a before/after? :)
>>
>> I mean, from militarist macho to refined lady? :D
>
> Ha ha! POV-Ray is helping me explore my feminine side. It was actually a lot of
> fun to make the lipstick case with the square base. I'm still working on better
> lighting to show the black plastic parts better.
>
> Regards,
> Dave Blandston
>
Don't use true black for your black, but a very dark gray like rgb 0.01
to rgb 0.07. True black don't realy exist exept as an abstraction.
Add some small amount of reflection if you don't already do.
Alain
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On Wed, 31 Mar 2010 08:54:57 +0200, Dave Blandston <nomail@nomail> wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
>> a before/after? :)
>>
>> I mean, from militarist macho to refined lady? :D
>
> Ha ha! POV-Ray is helping me explore my feminine side. It was actually a
> lot of
> fun to make the lipstick case with the square base. I'm still working on
> better
> lighting to show the black plastic parts better.
>
> Regards,
> Dave Blandston
>
>
How about some subsurface scattering as well on the lipstick?
--
-Nekar Xenos-
"The spoon is not real"
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Here's the final version. Thank you very much to Alain and Nekar Xenos for
suggestions. I would like to add subsurface scattering but I'm going to have to
spend some time learning how it works. All I could find was the sample scene
that comes with the beta version, but I couldn't adapt it to this scene very
well. I'll work on it...
Regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'lipstick.jpg' (247 KB)
Preview of image 'lipstick.jpg'
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"Dave Blandston" <nomail@nomail> wrote:
> Here's the final version...
Really well done. A nice 're-purposing' of the bullets--beauty vs. war.
My only suggestion would be to roughen-up the angled slice of the lipstick
somewhat (perhaps by differencing a somewhat-bumpy height_field from it.) It's
perfectly smooth and sharp right now--like a cosmetics advertisement--but needs
to look a bit 'rounder,' at least on the edges. Not that I would know about
such things, of course... :-O
Ken
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