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7 May 2024 12:41:41 EDT (-0400)
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From: Eric Allen
Subject: Re: Limping Back Home (B-29 bomber)
Date: 27 Mar 2010 19:30:51
Message: <4bae952b$1@news.povray.org>
Kenneth wrote:
> Eric Allen <eri### [at] peoplepccom> wrote:
> 
>> What's the url to the picture ?
> 
> I've only posted it here in the newsgroups (it's visible at the beginning of
> this newsthread, BTW). But here's the link...
> 
>
http://news.povray.org/*/attachment/%3Cweb.4baae0a4649f667b65f302820%40news.povray.org%3E/b29_bomber_1.jpg
> 
> Ken
> 
> 
> 
Really really nice work, thanks.

-- 
--
Eric


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From: Roger
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 00:55:00
Message: <web.607a696fae0d855eff71c47e51fc969@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 25/03/2010 16:27, Kenneth wrote:
> > Thanks!  And sorry--I ran into a file-size-limit problem; my first try was with
> > a file size of 4.9MB, which wouldn't fit into the 5MB limit(!)  Ditto trying a
> > 4.5MB file.  But it's there now (a 3.8MB file was a success!) I remember, back
> > when the animation size limit was increased, that there was some 'overhead' of
> > some kind that needed to be taken into account. *Seems* that 4MB is about the
> > practical limit.
>
> I can host it on povray.org in a temp dir if you like. pop me an email if so.
>
> -- Chris

I am trying to locate the owner of this image so I may use it in my novel "They
Called Him Marvin" and the books website. Who should I contact?

Thanks
roger


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From: Roger
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 01:05:00
Message: <web.607a6b60ae0d855eff71c47e51fc969@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> Four months in the making! With a cast of thousands! (of objects)
>
>My name is Roger Stark rog### [at] yahoocom I would like to gain the rights from
the owner  of this image to use it
 in my novel "They Called Him Marvin" and on the books website. Who should I contact?
 Thanx
roger


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From: Kenneth
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 01:15:00
Message: <web.607a6e53ae0d855d98418916e066e29@news.povray.org>
That's actually me :-)

Thanks for asking! You're welcome to use the image, no strings attached. It
would be an honor. I *might* be able to render a larger/higher resolution
version for you, if my scene code and its elements are still completely intact;
I'll have to check on that, and report back here.

If you need to contact me by email, I'll be happy to give you my address.

Cheers!


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From: jr
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 03:05:00
Message: <web.607a87fcae0d85579819d986cde94f1@news.povray.org>
hi,

"Kenneth" <kdw### [at] gmailcom> wrote:
> ... You're welcome to use the image, no strings attached. ...

noooo!  make him (Roger) promise that an image of yr image in use/on product
will be posted.  :-)


regards, jr.


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From: Kenneth
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 12:05:00
Message: <web.607b0653ae0d855d98418916e066e29@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
>
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > ... You're welcome to use the image, no strings attached. ...
>
> noooo!  make him (Roger) promise that an image of yr image in use/on product
> will be posted.  :-)
>

Oops, I forgot about that. Yes, definitely.


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From: Kenneth
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 12:25:00
Message: <web.607b0bd4ae0d855d98418916e066e29@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
>
> I *might* be able to render a larger/higher resolution
> version for you, if my scene code and its elements are still completely intact;
> I'll have to check on that...
>
Yes, I still have all of the elements for a newer render of the image, if you
need it. The still-image I posted in 2010 is a particular frame from an
animation, so I'm currently running some tests to figure out which exact frame I
used.


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From: MichaelJF
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 12:36:07
Message: <607b0e77$1@news.povray.org>
Am 25.03.2010 um 05:03 schrieb Kenneth:
> Four months in the making! With a cast of thousands! (of objects)
> 
> Here's a representative image from an animation which I've posted over at
> p.b.animations. I set this scene up with animation and motion-blur in mind, so a
> still image doesn't really show it to its best advantage, IMO. Everything was
> done in POV-Ray v3.6.1, including the post-processed motion-blur (none here,
> though.) OK, I used Photoshop for some image_maps, and sPatch for a few mesh
> objects in the B-29--the wings and tail. The airplane isn't perfect; the CSG
> engines still need some work, as does the nose/cockpit. When I started this
> project, I wasn't all that interested in getting the B-29 to be technically
> accurate; I just wanted a 'flying scene.' But one thing led to another...
> 
> My apologies for not posting any WIPs during the process--I kept changing/adding
> things daily, even hourly. Which meant running yet more test animations. (At
> last count, 153 of 'em!) Helped along with LOTS of on/off #if switches for
> testing various things, plus simple 'proxy' objects.
> 
> There are quite a few *cheats* going on here--the clouds, the many reflections
> in the airplane, the cloud shadows on it, the flames. Some to get a particular
> visual effect, but mainly to speed up rendering during the *long* animation
> run--4000 frames over 90 hours, to get 400 final motion-blurred images. No AA
> either (except for this image); but blurring together each 10-image batch helped
> hide the jaggies. The only media in the scene is the black smoke behind the
> flaming engine (and only because I couldn't come up with a good cheat for that!)
> 
> About mid-way through rendering the raw animation, I hit on the rather bizarre
> idea of doing 'alternate-field' renders, again to save time.  That is, using
> Field_Render in the INI file.  That cut the remaining render time in half--with
> a decrease in image quality, of course. For a typical still frame, the results
> are quite ugly (especially with no AA!) But 10 such frames blurred together
> didn't look half-bad, in the context of the quickly-moving animation. (After
> doing a final motion-blurred animation test, I picked out the frames that still
> didn't look very good, then went back and re-rendered the raw frames without
> Field_Render.)
> 
> I'll add more notes as the comments come rolling in. ;-)
> 
A technical wonderful image of a killing machine. But why did you came 
up with the idea to depict a machine killing people?
Best regards
Michael


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From: Kenneth
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 15:10:00
Message: <web.607b3226ae0d855d98418916e066e29@news.povray.org>
MichaelJF <fri### [at] t-onlinede> wrote:
> >
> A technical wonderful image of a killing machine. But why did you came
> up with the idea to depict a machine killing people?

Good question. Honestly, I wasn't thinking of the subject in those terms, but
rather as simply a nice set of objects for a visual composition, to show off the
gleaming B-29 airplane itself. That plane with its shiny aluminum skin has
always fascinated me as a 'beautiful work of the aeronautical designer's art'
(while temporarily overlooking its actual use as a weapon of mass destruction,
particularly regarding Hiroshima and Nagasaki.) Then, as I worked on the scene,
I got the idea of adding flames to one of the engines-- for the juxtaposition of
colors more than anything else-- but which does imply a backstory that the
bomber(s) have recently been doing their dirty work. War creates strange and
ugly moral questions, which are always left unanswered at the time, due to
expediency and a developing numbness to horror.


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From: Kenneth
Subject: Re: Limping Back Home (B-29 bomber)
Date: 17 Apr 2021 15:55:00
Message: <web.607b3c55ae0d855d98418916e066e29@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> I *might* be able to render a larger/higher resolution
> version for you...

I should probably explain what that means, and why it might be better for your
use, if you're not familiar with computer-graphics images.

The program we use here-- POV-ray-- produces images that are 'resolution
independent'. What that means is, an image of a certain size (in pixels) has a
certain level of detail, limited by the individual pixel sizes themselves. By
simply creating or 'running' a larger image, the 'scene' itself actually shows
MORE detail; it's not just a blown-up and blurrier version of the smaller one.

And for printing-- as for your book-- the larger the image, the better.

My originally-posted image here is 'only' 1024 X 768 pixels, which may not
reproduce well-enough for your needs.


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