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A gray scale anaglyph viewable with red/cyan 3d glasses.
Slowly working my way thought some of the pictures that came with my Lego set
No. 386.
I've not rounded any of the square corners, but instead each block is made
slightly smaller. The resulting gaps need higher aa settings, but I like the
effect.
Comments welcome.
Stephen S
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Attachments:
Download 'hover_craft_3dpair_b.png' (433 KB)
Preview of image 'hover_craft_3dpair_b.png'
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"StephenS" <nomail@nomail> wrote:
> A gray scale anaglyph viewable with red/cyan 3d glasses.
Nice image! I really need to get some R/C 3D specs one of these days...
> I've not rounded any of the square corners, but instead each block is made
> slightly smaller. The resulting gaps need higher aa settings, but I like the
> effect.
You can fake rounded edges by using an object-pattern-based proximity pattern.
Implementing it can become tricky, and it doesn't work well with curved surfaces
such as cylinders, but it can be a quick way to round out those edges. It can be
slow to render sometimes (but not all the time), and it will change the overall
normal of a surface. For instance, if you applied it to a cube and made the cube
it's best not to use it at all...
Sam
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Looks great! I've been using curved edges for some time and, although I like the
effect, there are some good reasons to go with slightly smaller: they render
faster (fewer objects) and there is less chance of coefficient surface issues.
That said, I like the way light reflects and you can't accidently see through
the model. Real bricks are pretty tight and rarely can you see through the
edges. Arggg, too many decisions! I know, use both!
The girls hair looks pretty good. Are you using a Mesh or CSG?
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"SafePit" <ste### [at] reids4funcom> wrote:
....
> The girls hair looks pretty good. Are you using a Mesh or CSG?
Blobs and a little CSG to clean up the inside.
Stephen S
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