POV-Ray : Newsgroups : povray.binaries.images : Another point of view Server Time
14 May 2024 12:43:21 EDT (-0400)
  Another point of view (Message 63 to 72 of 82)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: Another point of view
Date: 22 Nov 2009 04:16:24
Message: <4b090168$1@news.povray.org>
H. Karsten wrote:
> OK, that's a lowpoly proportion study. A view parts are still missing. Now with
> over 2700 objects a lot of problems come up: There is NO WAY to merge all the
> objects in the CAD program. I have to handle the objects separately. For that, I
> had to write a program to handle the filenames... And I'm looking forward to see
> how many meshes can be loaded into povray. My machine here at home is old and
> week...
> 
> Anyway, if someone has any suggestions, tomorrow will be the last day to bring
> it in.
> 
> I'll edit this toe-thing also.
> 
> Thanx to you all!
> 
I hate to say this Holger but I think that the legs are too light in 
comparison to the arms. :(
Never the less it is a fantastic image :)


-- 

Best Regards,
	Stephen


Post a reply to this message

From: H  Karsten
Subject: Re: Another point of view
Date: 24 Nov 2009 04:25:01
Message: <web.4b0ba503234deab6da6353d60@news.povray.org>
Hi Stephen.

Thanx man! you're right but I didn't saw it.

OK, that's not the best position to show it. I chopped down the legs, so that
there are shorter, than rescale it to there original length.

Still not big steps in the model jet since the last day. I had to write a hand
full off programs to solve a lot of problems. But the handling with the geometry
now is _much_ better.

BTW.: The export of the geometry took over 4 hours on two computers. And I just
exported 6 levels of geometry instead of ten.. On the other side, we have now a
higher poly model.

Holger


Post a reply to this message


Attachments:
Download 'ape02.jpg' (71 KB)

Preview of image 'ape02.jpg'
ape02.jpg


 

From: Christian Froeschlin
Subject: Re: Another point of view
Date: 24 Nov 2009 07:03:53
Message: <4b0bcba9@news.povray.org>
Very impressive! The pose seems quite dynamic, possibly menacing.
Although the floating eyes still give it a comical effect ;)

BTW maybe you could post updates in reply to your original post, this
level of nesting can get a bit inconvenient in threaded newsreaders.


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Another point of view
Date: 24 Nov 2009 09:58:22
Message: <4b0bf48e$1@news.povray.org>
Well... it is great!
;-)
Paolo

 >H. Karsten  on date 24/11/2009 10:20 wrote:
> Hi Stephen.
> 
> Thanx man! you're right but I didn't saw it.
> 
> OK, that's not the best position to show it. I chopped down the legs, so that
> there are shorter, than rescale it to there original length.
> 
> Still not big steps in the model jet since the last day. I had to write a hand
> full off programs to solve a lot of problems. But the handling with the geometry
> now is _much_ better.
> 
> BTW.: The export of the geometry took over 4 hours on two computers. And I just
> exported 6 levels of geometry instead of ten.. On the other side, we have now a
> higher poly model.
> 
> Holger
> 
> 
> 
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Stephen
Subject: Re: Another point of view
Date: 24 Nov 2009 10:22:16
Message: <4b0bfa28$1@news.povray.org>
H. Karsten wrote:
> Hi Stephen.
> 
> Thanx man! you're right but I didn't saw it.
> 


Arrg! Run! It is the War of the Robots. ;)

-- 

Best Regards,
	Stephen


Post a reply to this message

From: Alain
Subject: Re: Another point of view
Date: 24 Nov 2009 12:06:34
Message: <4b0c129a$1@news.povray.org>

> OK, that's a lowpoly proportion study. A view parts are still missing. Now with
> over 2700 objects a lot of problems come up: There is NO WAY to merge all the
> objects in the CAD program. I have to handle the objects separately. For that, I
> had to write a program to handle the filenames... And I'm looking forward to see
> how many meshes can be loaded into povray. My machine here at home is old and
> week...
> 
> Anyway, if someone has any suggestions, tomorrow will be the last day to bring
> it in.
> 
> I'll edit this toe-thing also.
> 
> Thanx to you all!
> 
> Holger
> 
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
A way to bring down the number of mesh used:
Your model have many parts that are identical. Reuse the mesh for those 
parts. If two parts differ only by dimention, use the same mesh and 
scale them as needed.
The torso motor have 9 identical parts. use rotations.
The legs are composed of many similar rods. Use uneven scaling.
The left members are mirror images of the coresponding right member. 
Scale by <1,-1,1>

A likely problem, is that most CAD programms don't instanciate 
replicated elements, but create a completely new object.




Alain


Post a reply to this message

From: H  Karsten
Subject: Re: Another point of view
Date: 27 Nov 2009 05:45:01
Message: <web.4b0fab85234deab6da6353d60@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
......
> A way to bring down the number of mesh used:
> Your model have many parts that are identical. Reuse the mesh for those
> parts. If two parts differ only by dimention, use the same mesh and
> scale them as needed.
> The torso motor have 9 identical parts. use rotations.
> The legs are composed of many similar rods. Use uneven scaling.
> The left members are mirror images of the coresponding right member.
> Scale by <1,-1,1>
>
> A likely problem, is that most CAD programms don't instanciate
> replicated elements, but create a completely new object.
>
>
>
>
> Alain

Hi Alain,
from the very beginning of this, I was thinking about how to instance the
objects in an efficient way. The problem was not the work of programming, but
the concept. After reading your post I need two days to find out the best way:

All objects are translated, using matrix-data coming from 3ds-max via text file.
The numbers of the objects are _very_ important for PovRay to find the right
object for the matrix. The objects-name is "something154" for example the 154th
object. Now I just rename all objects with a macro by giving it the postfix "_"
the result will be "something154_" when I'm now making an instance in max, the
name of the new object will become "something154_01" my program is cutting away
the under slash and everything that comes behind it. So every instance have now
the _same_ number ;) in PovRay. I'm using the "Parse_String()" function of the
"strings.inc" file to give every object a name (measuring the maximum object
number in before) and include just the original (first) geometry - the only one
that I have imported in Max. Then running throe all objects, using its matrix
and every time using the same object, included just one time - that's it!

I have to say thank you for your post! Without it, I would still haven't fix
that problem.

The rendering shows one object and its instances very very easy cloned in
3Ds-MAX.

Holger


Post a reply to this message


Attachments:
Download 'instances.jpg' (20 KB)

Preview of image 'instances.jpg'
instances.jpg


 

From: Kenneth
Subject: Re: Another point of view
Date: 2 Dec 2009 17:10:01
Message: <web.4b16e4a2234deab665f302820@news.povray.org>
I've only lately been watching the development of your robot, but with GREAT
interest! Sorry that I'm just now commenting on it, I've been in the process of
moving (from one part of Virginia to another.)  Moving is such a chore, I
haven't had time for much else. Had to neglect the newsgroups for awhile.

This is really fantastic work--the geometry, the attention to detail, the
fabulous textures and reflected colors--everything. It makes my own
modeling/texturing look like child's play in comparison.

Wonderful, and very inspiring!

Ken


Post a reply to this message

From: H  Karsten
Subject: Re: Another point of view
Date: 3 Dec 2009 04:10:01
Message: <web.4b177ff3234deab6da6353d60@news.povray.org>
Hi Ken,
thanks for your good words, its very helpful :)

I've just moved from Germany to Niue (South Pacific). I'm here now since almost
tree months and there a still a lot of things I'm missing.
My big package is still on its way, my machine is an old 32bit PC. I've put it
on the flight because of a Rendercard that makes it useful.

But I'm happy at all! Moving to a paradise-island was the best thing in my live!
Hope your moving was not to stressful!

All the best to Virginia and good luck with your new home! :)

Since days, I try to find a way to make a head, that looks a little like a
monkey.
No I give up. one of the problem is, that every part of the robot looks like, it
has a real function.

But what is a mouth good for a robot for example? The head has made the most
work. I would never expect this in before..
To give it a nice >something<, I decided to bring a Rubiks-cube into the head,
working as a >brain<.

When thinking, the cube is edited by some kinetic-system.
There is no Rubiks-cube in the picture at the moment. Within the next days, I'll
connect all the part, and the animation part can begin.

Holger


Post a reply to this message


Attachments:
Download 'head01.jpg' (68 KB)

Preview of image 'head01.jpg'
head01.jpg


 

From: M a r c
Subject: Re: Another point of view
Date: 3 Dec 2009 08:01:47
Message: <4b17b6bb@news.povray.org>

web.4b177ff3234deab6da6353d60@news.povray.org...
>
> I've just moved from Germany to Niue (South Pacific). I'm here now since 
> almost
> tree months and there a still a lot of things I'm missing.

If you got a Wilson voleyball, a pair of ice skates and an unopened pack 
from FedEx, you are ok ;-)

BTW I'm stunned you are developping this robot project on your 20x15 km 
island so far from industrial environment... nostalgy?
As many others said, that is an awesome work
Marc


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.