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OK, today just the hip joint and a view holes, but I'va played a little with the
texture. Its a blurred reflection with a projection overlay in mc-pov.
Looks like this:
//###########################
texture{pigment{color rgb 0}
finish{reflection {0,1} montecarlo{mc_reflect{1 1 1 750}}}}
texture{pigment{
projection{object{M}normal on blur .1,1}
color_map{
[0 color rgbt <0,0,0,1>]
[1 color rgbt 0]
}}
finish{ambient 0 reflection 0}
}
//##########################
object{M} in the second layer is the collection of all objects in the scene.
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Attachments:
Download 'u-leg02.jpg' (49 KB)
Preview of image 'u-leg02.jpg'

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The daily update. Ok, I cheated - the lower leg is a copy of the upper one but I
think it looks nice.
The problem is, the I have a few nice ideas for the foot and I like to start
with it. If I'm getting bored by the lower leg I'll change it, but in the moment
it seams to be OK for me.
Holger
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Attachments:
Download 'u-leg03.jpg' (48 KB)
Preview of image 'u-leg03.jpg'

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"H. Karsten" <h-karsten()web.de> schreef in bericht
news:web.4b043f6c234deab6da6353d60@news.povray.org...
> The daily update. Ok, I cheated - the lower leg is a copy of the upper one
> but I
> think it looks nice.
> The problem is, the I have a few nice ideas for the foot and I like to
> start
> with it. If I'm getting bored by the lower leg I'll change it, but in the
> moment
> it seams to be OK for me.
>
> Holger
>
Strong and efficient. Waiting for the foot....
Thomas
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OK, there is no connection between the leg and the food. The problem is, that my
CAD-program becomes more and more problems to show all triangles of the surfaces
- its to much... I was not able to see the result on the CAD-side.
So the rendering was a little surprise for me too. I have to isolate the
geometry and bring it together, when everything is made.
I guess that I have other surprises then...
Anyway - I'll finish the food today and try to finish the whole character over
the weekend.
Can't wait to animate it ;)
Holger
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Attachments:
Download 'u-leg04.jpg' (47 KB)
Preview of image 'u-leg04.jpg'

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"H. Karsten" <h-karsten()web.de> schreef in bericht
news:web.4b06cef0234deab6da6353d60@news.povray.org...
> OK, there is no connection between the leg and the food. The problem is,
> that my
> CAD-program becomes more and more problems to show all triangles of the
> surfaces
> - its to much... I was not able to see the result on the CAD-side.
>
> So the rendering was a little surprise for me too. I have to isolate the
> geometry and bring it together, when everything is made.
>
> I guess that I have other surprises then...
>
> Anyway - I'll finish the food today and try to finish the whole character
> over
> the weekend.
>
> Can't wait to animate it ;)
>
If I may give one little piece of advice: The foot seems to short to me.
Considering the bulk of the complete robot, it needs larger feet in order to
remain stable and move easily. Of course, the robot probably has gyroscopes
inside, but to look credible those feet need a larger scale imo.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
....
> If I may give one little piece of advice: The foot seems to short to me.
> Considering the bulk of the complete robot, it needs larger feet in order to
> remain stable and move easily. Of course, the robot probably has gyroscopes
> inside, but to look credible those feet need a larger scale imo.
>
> Thomas
You're maybe right. When I put all things together, I should test it and rescale
the foot if necessary.
Thanx :)
Here the hydraulics version.
Holger
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Attachments:
Download 'u-leg05.jpg' (39 KB)
Preview of image 'u-leg05.jpg'

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H. Karsten wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> .....
>
> You're maybe right. When I put all things together, I should test it and rescale
> the foot if necessary.
>
> Thanx :)
>
> Here the hydraulics version.
>
Hi Holger,
It is looking better and better :) but do you really need 5 toes in the
foot? I think 3 would do for stability if the end of the lower leg acted
as a heal. And it would move it up the unnatural valley IMO.
--
Best Regards,
Stephen
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Stephen wrote:
And it would move it up the unnatural valley IMO.
Oops! Uncanny valley ;)
--
Best Regards,
Stephen
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> H. Karsten wrote:
>> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> .....
>
>>
>> You're maybe right. When I put all things together, I should test it
>> and rescale
>> the foot if necessary.
>>
>> Thanx :)
>>
>> Here the hydraulics version.
>>
>
> Hi Holger,
> It is looking better and better :) but do you really need 5 toes in
> the foot? I think 3 would do for stability if the end of the lower leg
> acted as a heal. And it would move it up the unnatural valley IMO.
>
>
>
>
3 or 4 toes would be OK.
For 3 toes, there would be 2 forward and 1 going back from the heal.
If you use 4, I'd put them in an X pattern, somewhat similar to that of
some birds.
Alain
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OK, that's a lowpoly proportion study. A view parts are still missing. Now with
over 2700 objects a lot of problems come up: There is NO WAY to merge all the
objects in the CAD program. I have to handle the objects separately. For that, I
had to write a program to handle the filenames... And I'm looking forward to see
how many meshes can be loaded into povray. My machine here at home is old and
week...
Anyway, if someone has any suggestions, tomorrow will be the last day to bring
it in.
I'll edit this toe-thing also.
Thanx to you all!
Holger
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Attachments:
Download 'ape01.jpg' (53 KB)
Preview of image 'ape01.jpg'

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