POV-Ray : Newsgroups : povray.binaries.images : SVG Butterfly Server Time
16 Apr 2026 09:41:04 EDT (-0400)
  SVG Butterfly (Message 3 to 12 of 22)  
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From: Thomas de Groot
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 10:32:25
Message: <4870d779$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.4870cb717833287cbc2a012a0@news.povray.org...
> Svg splines to POV prisms
>
> 3 actually
>

This is really beautiful!

Thomas


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From: alphaQuad
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 10:45:01
Message: <web.4870d9e75570783bc2a012a0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "alphaQuad" <alp### [at] earthlinknet> schreef in bericht
> news:web.4870cb717833287cbc2a012a0@news.povray.org...
> > Svg splines to POV prisms
> >
> > 3 actually
> >
>
> This is really beautiful!
>
> Thomas

Its really a bore to me if I pick up a file and it doesnt render.
I tried to clean up, and blew away a brace ..

fix it or get a fixed zip.
uploading again, yawn

#declare butterfly_skeleton =
 difference {
  object { butterflypath6_ }
  object { butterflypath8_ }
  texture {
    buttex
  }
  rotate -x*90
}

actually butterflypath8_ should stand out as a texture of its own


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Attachments:
Download 'butterfly.zip' (25 KB)

From: Chris B
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 11:56:42
Message: <4870eb3a@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:4870d779$1@news.povray.org...
>
> "alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
> news:web.4870cb717833287cbc2a012a0@news.povray.org...
>> Svg splines to POV prisms
>>
>> 3 actually
>>
>
> This is really beautiful!
>
> Thomas

I second that.

Chris B.


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From: alphaQuad
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 12:20:00
Message: <web.4870f0335570783bc2a012a0@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
> news:4870d779$1@news.povray.org...
> >
> > "alphaQuad" <alp### [at] earthlinknet> schreef in bericht
> > news:web.4870cb717833287cbc2a012a0@news.povray.org...
> >> Svg splines to POV prisms
> >>
> >> 3 actually
> >>
> >
> > This is really beautiful!
> >
> > Thomas
>
> I second that.
>
> Chris B.

Hey Chris!

Maybe you have an Idea...

I just noticed path8_ is a bunch of closed loops but pov sees it as an open
spline, "ignoring it".

Texture doesnt seem to apply, any tricks on this?

aQ


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From: alphaQuad
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 14:45:00
Message: <web.487111845570783da007a770@news.povray.org>
in order to texture path8, it had to be union of 112 prisms


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Attachments:
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Preview of image 'butterfly7.png'
butterfly7.png


 

From: alphaQuad
Subject: Re: SVG Butterfly
Date: 6 Jul 2008 14:50:00
Message: <web.4871139c5570783da007a770@news.povray.org>
and the correctly cut up splines for pov

I should read the msg box more often


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From: Mike the Elder
Subject: Re: SVG Butterfly
Date: 7 Jul 2008 07:25:01
Message: <web.4871fcad55707835a8888d90@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> If you're better at coloring and texturing than I, and you probably are, have at
> it.
> Ready-made prisms: (butterfly)

Add my "Beautiful" to the list.  I wouldn't consider myself "better", but since
you've been king enough to share, I might just have a go at trying to do
something with it.

Best Regards,
Mike C.


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From: Mike the Elder
Subject: Re: SVG Butterfly
Date: 7 Jul 2008 10:10:01
Message: <web.4872236f55707835a8888d90@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> If you're better at coloring and texturing than I, and you probably are, have at
> it.
> Ready-made prisms: (butterfly)

As previously indicated, not better, but different.

I rather liked this one despite the two following problems:

1. It was a rather obvious direction to go in.

2. "In-A-Gadda-Da-Vida" is going to play inside my head for the rest of the day.

Thanks again to aQ who did all the real work and was kind enough to share it.

Best Regards,
Mike C.

P.S. It might be fun if other folks took him up on his offer.  This could go in
a lot of different creative directions.


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Attachments:
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ironbtrfly.jpg


 

From: alphaQuad
Subject: Re: SVG Butterfly
Date: 7 Jul 2008 11:55:01
Message: <web.48723b805570783e246dc260@news.povray.org>
"Mike the Elder" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > If you're better at coloring and texturing than I, and you probably are, have at
> > it.
> > Ready-made prisms: (butterfly)
>
> As previously indicated, not better, but different.
>
> I rather liked this one despite the two following problems:
>
> 1. It was a rather obvious direction to go in.
>
> 2. "In-A-Gadda-Da-Vida" is going to play inside my head for the rest of the day.
>
> Thanks again to aQ who did all the real work and was kind enough to share it.
>
> Best Regards,
> Mike C.
>
> P.S. It might be fun if other folks took him up on his offer.  This could go in
> a lot of different creative directions.

It's as if you read my mind, I was thinking the same. It takes 2 things:

1. colorful idea from the creative faucet

2. ability to implement

I was thinking rainbow and hitting a brick wall of non-ability.

Any instruction you have on this would be most helpful, no doubt.


I added a center xy in haste yesterday producing 6th decimal results.
This is to the second same as the source, smaller, more precise files.

aQ


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From: Mike the Elder
Subject: Re: SVG Butterfly
Date: 7 Jul 2008 12:50:00
Message: <web.4872484b55707835a8888d90@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
....
> I was thinking rainbow and hitting a brick wall of non-ability.
>
> Any instruction you have on this would be most helpful, no doubt.
....
> aQ

The "tinkered with" code is attached in the hope it will be helpful.
What I have is not so much ability as a combination of curiosity and time on my
hands.  I do a lot of work with fast rendering files so that I can benefit from
a high volume of "trial and error" type experiments.  Looking at as much example
code as I can get my hands on has, over time, gotten me to a point where there
are fewer catastrophic errors among the trials.  At the risk of sounding like
Bob Ross, some of my best stuff has been built on "happy accidents".

There are, of course, serious limitations to my approach.  My knowledge of how
to work with the subtleties of techniques that require long render times, such
as working with caustics and photon-intense scenes is sadly lacking.  I know
what I would have to do to overcome these limitations, but I frankly prefer to
"play" with POV-Ray than to "work" with it as perhaps I ought.

One of the great things about the POV-Ray community is that it gives one
exposure to a variety of techniques and approaches.  The part of the project
that you supplied would have been troublesome for me in that it lies in one of
the many areas neglected in my amusement-based approach to graphic skills
development.

The only idea that I would be so bold as pass along under the label of
"instruction" would be to look for chances to improve whatever "abilities" that
you would like to develop that are more like play than work.

Best Regards,
Mike C.


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Attachments:
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