POV-Ray : Newsgroups : povray.binaries.images : The Prison Server Time
4 Nov 2024 17:58:46 EST (-0500)
  The Prison (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Kirk Andrews
Subject: The Prison
Date: 19 Mar 2008 14:10:00
Message: <web.47e1642034121454b555cae70@news.povray.org>
Not my usual subject matter.


Post a reply to this message


Attachments:
Download 'prison02e.jpg' (91 KB)

Preview of image 'prison02e.jpg'
prison02e.jpg


 

From: stbenge
Subject: Re: The Prison
Date: 19 Mar 2008 18:59:39
Message: <47e1a8eb$1@news.povray.org>
Kirk Andrews wrote:
> Not my usual subject matter.

Hmm, too high to reach by stretching an arm or jumping. A person could 
however, run, jump against the wall, and possibly attain a greater 
height for grabbing the rim of the exit hole. Of course, pulling oneself 
up and out is another challenge :)

Sam


Post a reply to this message

From: Thomas de Groot
Subject: Re: The Prison
Date: 20 Mar 2008 04:55:03
Message: <47e23477@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.47e1642034121454b555cae70@news.povray.org...
> Not my usual subject matter.
>

This is very good. You need to make a suggestion of dimensions however. The 
sign is one, but it could also be fixed near the floor. Some object like a 
table or a chair would give the sheer hopelesness of the escape dream.

Thomas


Post a reply to this message

From: Kirk Andrews
Subject: Re: The Prison
Date: 20 Mar 2008 09:10:01
Message: <web.47e27009ab18322aa5d4a01d0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
> news:web.47e1642034121454b555cae70@news.povray.org...
> > Not my usual subject matter.
> >
>
> This is very good. You need to make a suggestion of dimensions however. The
> sign is one, but it could also be fixed near the floor. Some object like a
> table or a chair would give the sheer hopelesness of the escape dream.
>
> Thomas

Thanks!  Yeah, a chair is a good idea.  I struggled with creating the sense of
scale--I didn't want to make the sign too small because I wanted it to be a
focal point.


Post a reply to this message

From: scott
Subject: Re: The Prison
Date: 20 Mar 2008 09:26:29
Message: <47e27415$1@news.povray.org>
> Not my usual subject matter.

I immediately assumed the sign was just above head height, which fixed the 
size of the room for me.  Anyway, the wall looks very crumbly, would be easy 
enough to dig out some toe-shaped holes and climb up the wall, then pull 
yourself up through the hole.  For more of a challenge, try moving the hole 
away from the side wall, or put something there to prevent people climbing 
up the wall or getting through the hole.


Post a reply to this message

From: Nekar Xenos
Subject: Re: The Prison
Date: 20 Mar 2008 09:31:01
Message: <47e27525@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote in message 
news:web.47e1642034121454b555cae70@news.povray.org...
> Not my usual subject matter.
>
If you concrete textures are not image maps, I would love to see the code.


-- 
-Nekar Xenos-


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: The Prison
Date: 20 Mar 2008 09:41:23
Message: <47e27793@news.povray.org>

>> Not my usual subject matter.
> 
> I immediately assumed the sign was just above head height, which fixed 
> the size of the room for me.  Anyway, the wall looks very crumbly, would 
> be easy enough to dig out some toe-shaped holes and climb up the wall, 
> then pull yourself up through the hole.  For more of a challenge, try 
> moving the hole away from the side wall, or put something there to 
> prevent people climbing up the wall or getting through the hole.
> 

 From the point of view of somebody in there... It's already hard 
enough! Don't make it harder!


Post a reply to this message

From: Kirk Andrews
Subject: Re: The Prison
Date: 20 Mar 2008 09:45:00
Message: <web.47e27792ab18322aa5d4a01d0@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote in message
> news:web.47e1642034121454b555cae70@news.povray.org...
> > Not my usual subject matter.
> >
> If you concrete textures are not image maps, I would love to see the code.
>
>
> --
> -Nekar Xenos-

They are mostly image maps, but I find that for normals,

normal { granite -.2 poly_wave 4 } //(and scaled appropriately)

works quite well for concrete.


Post a reply to this message

From: William Tracy
Subject: Re: The Prison
Date: 20 Mar 2008 10:06:08
Message: <47e27d60$1@news.povray.org>
Thomas de Groot wrote:
> This is very good. You need to make a suggestion of dimensions however. The 
> sign is one, but it could also be fixed near the floor. Some object like a 
> table or a chair would give the sheer hopelesness of the escape dream.

A ball and chain? Bones? ;-)

The extreme lights and darks are messing up the antialiasing a bit, 
which is a shame. Otherwise, this is almost perfect from a technical 
perspective. :-)

Something to give a stronger sense of scale would be nice, though.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Guns don't kill people, catchphrases kill people.
     -- jwo7777777, posting on Slashdot


Post a reply to this message

From: Marc-Hendrik Bremer
Subject: Re: The Prison
Date: 20 Mar 2008 10:41:02
Message: <47e2858e@news.povray.org>
I like it!

But ... why do they install the sign at the floor? :-)
This way it's a somewhat "easterish" image: The way out of prison is clearly
visible - dare to go?

I was just looking at some optical illusions - seems that changed my way to
look at your image.

Greetings,

Marc-Hendrik


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.