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// Please render with high quality to avoid Moire-effects
global_settings {
adc_bailout 0.0039216
assumed_gamma 1.5
max_trace_level 256
noise_generator 2
}
sky_sphere {
pigment {
color rgb <0, 0.439216, 0.709804>
}
}
plane {
<0, 1, 0>, 0
pigment {
leopard
turbulence <0.5, 0.5, 0.5>
lambda 6
color_map {
[ 0 color rgb <0.0627451, 0.0627451, 0.0627451> ]
[ 1 color rgb <2, 2, 2> ]
}
rotate y*(-90)
scale 0.01334
matrix < 3, 0, 0,
-1, 1, 0,
0, 0, 1,
0, 0, 0 >
}
normal {
leopard
1
turbulence <0.5, 0.5, 0.5>
lambda 6
rotate y*(-90)
scale 0.01334
matrix < 3, 0, 0,
-1, 1, 0,
0, 0, 1,
0, 0, 0 >
}
scale 1
rotate <0, 0, 0>
translate y*(-0.005)
}
light_source {
//*PMName Key-Light
<-5, 5, -10>, rgb <1, 1, 1>
area_light <6, 0, 0>, <0, 6, 0>, 9, 9
adaptive 2
jitter
circular
orient
}
light_source {
//*PMName Fill-Light
<5, 5, -10>, rgb <0.5, 0.5, 0.5>
shadowless
media_interaction off
media_attenuation off
}
light_source {
//*PMName RIM-Light
<-5, 4.5, 12>, rgb <1, 1, 1>
spotlight
radius 5
falloff 28
tightness 0
point_at <-0.77242, 0, -3.1196>
area_light <6, 0, 0>, <0, 6, 0>, 9, 9
adaptive 2
circular
orient
}
camera {
perspective
location <5, 5, -5>
sky <0, 1, 0>
direction <0, 0, 1>
right <1.6, 0, 0> // 16:10 Ratio for Wide-monitors
up <0, 1, 0>
look_at <0, 0, 0>
}
//-------------------------------
and a sample image
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Preview of image 'grunge2.png'
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