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3 May 2024 15:08:27 EDT (-0400)
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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 18:47:06
Message: <47a7a3fa$1@news.povray.org>

> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> And my point is just that if you want to see what it looks like with
>> normals and IOR and focal blur and area lights and photons and
>> dispersion *all together*, but don't want to wait a week (or a month),
>> just send me it...
> 
> the scene is in p.b.s-f.  It has several parameters already, except for
> dispersion, which you could copy-paste from Alain's example into the interior
> in the tex macro.  Turn on all parameters and get ready for some fun.  I hope
> you don't turn on the CRAZY parameter though.  it's supposed to create
> portals... ;)

Image is rendering. Watch it go:

http://impfarm.imp.org/~boincadm/sample_results/cups.php

(background is a scaled 160x120 render, rendered tiles are overlaid there)


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 20:35:00
Message: <web.47a7bcfdb082306eb3fdebb10@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> Image is rendering. Watch it go:
>
> http://impfarm.imp.org/~boincadm/sample_results/cups.php

holy crap, man!  This is amazing!  Did you put dispersion there?  Not that I
care, but...

"Boinc Admin"? :))


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 20:43:40
Message: <47a7bf4c$1@news.povray.org>

> holy crap, man!  This is amazing!  Did you put dispersion there?  Not that I
> care, but...

No I didn't. Want it for the next render? :)

I should really work on some dynamic tiling, even if I have to set the 
tiles by hand. It's annoying when the square at 0,0 (top left) takes 1 
second, and other tiles in the middle of glass objects take 10 minutes 
or more. It should be for example one big rectangle covering all the 
non-glass background...


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 21:56:41
Message: <47a7d069$1@news.povray.org>

> Image is rendering.

It's done. I'll put the tiles together.

My initial estimate (by extrapolating render times of smaller 
resolutions) was it would have taken 12 hours on my computer alone.


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 22:09:45
Message: <47a7d379@news.povray.org>
Here you go.


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Attachments:
Download 'cups.png' (457 KB)

Preview of image 'cups.png'
cups.png


 

From: William Tracy
Subject: Re: waste of time!
Date: 4 Feb 2008 22:11:09
Message: <47a7d3cd$1@news.povray.org>
... I find it amusing that the longest thread of the year so far in 
p.b.i is titled "waste of time!"

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

For example, using PHP to access a MySQL database is a common subject 
for print and on-line articles. Perhaps combining those two technologies 
on an Esperanto-speaking giant robot that shoots laser beams out of its 
eyes?
     -- From the _Linux Journal_ article submission guidelines


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From: Nicolas Alvarez
Subject: Re: waste of time!
Date: 4 Feb 2008 22:15:08
Message: <47a7d4bc@news.povray.org>
One of the users who rendered some tiles commented "so that what I just 
wasted my CPU cycles on?". So you got the thread title exactly right.


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 23:07:35
Message: <47a7e107$1@news.povray.org>
Nicolas Alvarez escreveu:
> One of the users who rendered some tiles commented "so that what I just 
> wasted my CPU cycles on?". So you got the thread title exactly right.

huhuhu.  That was very kind of you, dude.  Thank you very much.

Indeed it'd take about 12 hours.  My render of it was at about 9 hours 
when I had to go to work.  Besides, those lines visible in the joints of 

splines...

it's a waste of time, but glassware always looks damn good! ;)


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From: nemesis
Subject: Re: waste of time!
Date: 4 Feb 2008 23:09:20
Message: <47a7e170@news.povray.org>
William Tracy escreveu:
> ... I find it amusing that the longest thread of the year so far in 
> p.b.i is titled "waste of time!"
> 

people with too much CPU spare cycles in their hands? :)


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From: Alain
Subject: Re: waste of time!
Date: 5 Feb 2008 11:34:41
Message: <47a89021$1@news.povray.org>
alphaQuad nous apporta ses lumieres en ce 2008/02/04 12:24:
> Alain <ele### [at] netscapenet> wrote:
> 
>> Now, how about adding some dispersion...
>>
> 
>> dispersion 0.03#if(CRAZY)dispersion_samples 20 #else dispersion_samples 9 #end
> 
> 
> Hmmm
> 
> The dispersion value is the ratio of refractive indices for violet to red. It
> controls the strength of dispersion (how much the colors are spread out) used.
> A DISPERSION_VALUE of 1 will give no dispersion, good values are 1.01 to 1.1.
> 
> why 0.03?
> 
> 
> 
Typo. I wanted to put 1.03. Anyway, 0.03 is a valid value, even if totaly 
unrealistic. It's a very strong dispersion where the red is more affected than 
the violet.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you look at a matrix transform and 
know instantly what it does.
John VanSickle


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