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Imagine what happens when the world will be reduce in equations (POVRAY is a
part of this !).
Can it be possible not to know every thing, giving to everyone the possibility
to imagine, to dream, to create.
And, if one day, we discover on the beach our future sun, something with a human
touch ?
Are we a dream ? (Did you listen to the movie Matrix ?)
Yet, are we POVRAY being ???
I am a scientist, I am an artist, But i prefer to be artist and scientist.
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Attachments:
Download 'sun_risingup2.jpg' (200 KB)
Preview of image 'sun_risingup2.jpg'
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"danbo" <dbt### [at] freefr> wrote:
> Imagine what happens when the world will be reduce in equations (POVRAY is a
> part of this !).
> Can it be possible not to know every thing, giving to everyone the possibility
> to imagine, to dream, to create.
>
> And, if one day, we discover on the beach our future sun, something with a human
> touch ?
> Are we a dream ? (Did you listen to the movie Matrix ?)
>
> Yet, are we POVRAY being ???
>
> I am a scientist, I am an artist, But i prefer to be artist and scientist.
Please show us script for this water. Want to compare it to water I have, see if
I can comprehend water.
Post a reply to this message
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"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> Please show us script for this water. Want to compare it to water I have, see if
> I can comprehend water.
Yes, sir, here it is
//---------------------------- water definition
plane{y,-10 rotate x*-00
texture {
T_Chrome_2D
normal{
waves 0.15
frequency 5000
scale 4000
}
}
filter 0.9
pigment{color <0.3,0.4,0.85>*0.6}
}
//--------------------------- other solutions..
Today I am working with random functions to produce a more realistic area of
water. But if you have a look on internet, you'll find interesting macro about
it.
with functions like 'isosurfaces, sin, cos, seed, rand, height_field' you can
have fun to find the soution you want to apply.
If you have any problem of representation during rendering, because you can find
that waves are to much parallel, for instance, make an y rotation of a few
degrees to change this aspect.
To day, I try to intersect functions and make union, but with very single
functions, only to reduce the number of lines of my codes with water planes.
Have fun
Post a reply to this message
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thanks again. that's way better.
With the water I found I was like, "holy crap". It seemed not transformable and
stuck with a skewed camera.
camera {
location <-1.1,-0.6,0.15>
direction y
sky z
up z
right (4/3)*x
look_at <0.0, 0.0, 0.05>
angle 10 + 40*tclock
}
found it here:
http://www.imagico.de/pov/water/index.html
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Thanks, i know this site.
But, even if it can be stupid to reinvent the things, sometime, I like to
improve some works.
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