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This is an image I was creating for my art foundations class. It started
out as a sketch for a small series... so I decided I would do a 3d render
of it as well. This is how it came out. There are a few flaws I noticed,
but I am to lazy to just fix one or two. Plus, doesn't matter as long as
noone else notices ^.^
Kinda simple and surrealistic. Any hints, comments, advice?
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"Allen" <nomail@nomail> wrote:
> This is an image I was creating for my art foundations class. It started
> out as a sketch for a small series... so I decided I would do a 3d render
> of it as well. This is how it came out. There are a few flaws I noticed,
> but I am to lazy to just fix one or two. Plus, doesn't matter as long as
> noone else notices ^.^
>
> Kinda simple and surrealistic. Any hints, comments, advice?
I would try pulling your camera's location backwards, and then decreasing the
'angle' parameter. That'll keep the coffee mug looking a little more regular
--- right now it's outside the circle of acceptable distortion. Unless, of
course, you like it that way and did it on purpose. In which case I'll shaddup.
-
Sam Bleckley
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You're totally right. I was getting irritated at how much the mug was
distorted, but I had no idea how to fix it. I may even drop the camera a bit
in the next render... as well as pull it back.
Thanks!
"stm31415" <stm### [at] gmailcom> wrote:
> I would try pulling your camera's location backwards, and then decreasing the
> 'angle' parameter. That'll keep the coffee mug looking a little more regular
> --- right now it's outside the circle of acceptable distortion. Unless, of
> course, you like it that way and did it on purpose. In which case I'll shaddup.
>
> -
> Sam Bleckley
Post a reply to this message
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