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17 May 2024 17:20:16 EDT (-0400)
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From: Trevor G Quayle
Subject: Re: TopMod Star Ball
Date: 16 Oct 2007 01:40:00
Message: <web.47144dc6d90da9c82ae8612c0@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> I followed a great TopMod tutorial at
> http://www.topmod3d.org/forum/viewtopic.php?f=7&t=73 to make this.
>
> The Technical Stuff
> -------------------
> Shape made using TopMod http://www.topmod3d.org/
> I UV mapped the front sections in Blender http://www.blender.org/ Took
> forever! I had to re-do it 3 times.
> Penrose Tiler http://www.freedownloadscenter.com/Best/penrose-tiler.html and
> Illustrator were used for the Penrose pattern.
> PoseRay http://mysite.verizon.net/sfg0000/ for obj to pov conversion. I love
> PoseRay!
> A pigment_pattern was used to get the gold and black textures.
>
> Gotta love all the free software out there and all the great people that
> make it. :)
>
> Janet
> parrotdolphin.deviantart.com


I don't think I connected who you were until just now (gues I didn't read
the sig).  When I saw this image here I thought "hey this is ripped off DA"
as it had just recently appeared on my watch list.  Anyways good work, look
s nice.  It's always nice to know there are more POVers out there on DA.

If there's anyone out there that I am missing, send me a line at
barberofcivil.deviantart.com

-tgq


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From: Janet
Subject: Re: TopMod Star Ball
Date: 16 Oct 2007 19:35:01
Message: <web.471549bbd90da9c83a6edd620@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I don't think I connected who you were until just now (gues I didn't read
> the sig).  When I saw this image here I thought "hey this is ripped off DA"
> as it had just recently appeared on my watch list.  Anyways good work, look
> s nice.  It's always nice to know there are more POVers out there on DA.
>
> If there's anyone out there that I am missing, send me a line at
> barberofcivil.deviantart.com
>
> -tgq


Thanks Trevor. :)


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From: Jim Charter
Subject: Re: TopMod Star Ball
Date: 16 Oct 2007 19:54:44
Message: <47154f44@news.povray.org>
Janet wrote:
Okay, now I see what you did.  Same bit of the pattern for each of the 
stars, and the seams are out of view.  Effective.


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From: Janet
Subject: Re: TopMod Star Ball
Date: 17 Oct 2007 00:25:00
Message: <web.47158dc0d90da9c83a6edd620@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Okay, now I see what you did.  Same bit of the pattern for each of the
> stars, and the seams are out of view.  Effective.

It worked pretty well. A little up from center, you can see where the seams
don't line up. I actually considered, for a second or two, trying to get
them to line up and then I just thought, "Well, forget that!"


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From: Jim Charter
Subject: Re: TopMod Star Ball
Date: 18 Oct 2007 08:05:40
Message: <47174c14@news.povray.org>
Janet wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>Okay, now I see what you did.  Same bit of the pattern for each of the
>>stars, and the seams are out of view.  Effective.
> 
> 
> It worked pretty well. A little up from center, you can see where the seams
> don't line up. I actually considered, for a second or two, trying to get
> them to line up and then I just thought, "Well, forget that!"
> 
> 
> 
> 
> 
lol, well I think it is quite important to the picture that all the 
stars are the same though.


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From: Jim Charter
Subject: Re: TopMod Star Ball
Date: 18 Oct 2007 08:10:31
Message: <47174d37$1@news.povray.org>
Trevor G Quayle wrote:

> s nice.  It's always nice to know there are more POVers out there on DA.

Not only another POVer, another canuck.

> 
> If there's anyone out there that I am missing, send me a line at
> barberofcivil.deviantart.com
> 
> 

Consider yourself 'watched' ;)


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From: Paolo Gibellini
Subject: Re: TopMod Star Ball
Date: 18 Oct 2007 11:18:03
Message: <4717792b@news.povray.org>
Intriguing work! I like it a lot!
;-)
Paolo

> "Janet" <par### [at] attnet> wrote:
> I followed a great TopMod tutorial at
> http://www.topmod3d.org/forum/viewtopic.php?f=7&t=73 to make this.
>
> The Technical Stuff
> -------------------
> Shape made using TopMod http://www.topmod3d.org/
> I UV mapped the front sections in Blender http://www.blender.org/ Took
> forever! I had to re-do it 3 times.
> Penrose Tiler http://www.freedownloadscenter.com/Best/penrose-tiler.html
and
> Illustrator were used for the Penrose pattern.
> PoseRay http://mysite.verizon.net/sfg0000/ for obj to pov conversion. I
love
> PoseRay!
> A pigment_pattern was used to get the gold and black textures.
>
> Gotta love all the free software out there and all the great people that
> make it. :)
>
> Janet
> parrotdolphin.deviantart.com
>


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From: Grassblade
Subject: Re: TopMod Star Ball
Date: 19 Oct 2007 14:40:00
Message: <web.4718f94dd90da9c8b06956ce0@news.povray.org>
Great pic! The thumbnail looks like a severely rusted sphere, maybe it could
be worth pursuing that track.
Also I wonder how hard it would be to make a CSG version rather than a mesh.


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From: Janet
Subject: Re: TopMod Star Ball
Date: 19 Oct 2007 21:55:01
Message: <web.47195f23d90da9c81e66da3a0@news.povray.org>
"Grassblade" <nomail@nomail> wrote:
> Also I wonder how hard it would be to make a CSG version rather than a mesh

I think Paul Nylander might have done it with CSG, look at:
http://bugman123.com/Math/Math.html
I'm not that smart. :)


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From: Grassblade
Subject: Re: TopMod Star Ball
Date: 24 Oct 2007 14:40:01
Message: <web.471f90ecd90da9c8654d6f060@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> "Grassblade" <nomail@nomail> wrote:
> > Also I wonder how hard it would be to make a CSG version rather than a mesh
>
> I think Paul Nylander might have done it with CSG, look at:
> http://bugman123.com/Math/Math.html
> I'm not that smart. :)

Thanks for the link, that site has some really impressive stuff. I haven't
been able to find the code of that particular pic though, but by browsing
the others that do show their code, I believe it's not CSG but some sort of
mesh made from a parametric object.
Looks like the CSG version is still in the air.


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