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Hi all, thought I'd post this cos it's starting to look good. I coded the
geometry in an ancient version of RayShade almost 15 years ago, recently
dug it out and extracted all my coordinates. It's built from the ubiquitous
eroded blocks - I just ran a load of inside() tests on a grid through the
plain union to get them in place. I need to do some pruning to get the
memory usage down but I'm pretty happy with the structure and lighting now,
maybe just a little brighter.
There's still a lot of work left though; arches, railings, people,
ground/grass, trees, a few props...
Comments and so forth welcomed as always.
Bill
Post a reply to this message
Attachments:
Download 'relativity02.jpg' (128 KB)
Preview of image 'relativity02.jpg'
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Wow, I love these kind of images. Feels like you can look at it forever. As
well as being cool I would almost desribe it as... amusing - in a most
respectfull way. Can only imagine the work behind, fitting all of it
together. Very much looking forward to the upcoming versions. :)
I find the lighting very nice as it is. The doorways fall into shadows and
the open areas are very bright.
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
>
> There's still a lot of work left though; arches, railings, people,
> ground/grass, trees, a few props...
>
> Comments and so forth welcomed as always.
> Bill
Stephen
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Bill Pragnell wrote:
> Hi all, thought I'd post this cos it's starting to look good. I coded the
> geometry in an ancient version of RayShade almost 15 years ago, recently
> dug it out and extracted all my coordinates. It's built from the ubiquitous
> eroded blocks - I just ran a load of inside() tests on a grid through the
> plain union to get them in place. I need to do some pruning to get the
> memory usage down but I'm pretty happy with the structure and lighting now,
> maybe just a little brighter.
>
> There's still a lot of work left though; arches, railings, people,
> ground/grass, trees, a few props...
>
> Comments and so forth welcomed as always.
> Bill
>
>
> ------------------------------------------------------------------------
>
That is excellent Bill.
Get the arches, posts, railings, figures and gardens in there (with the
same true to the original style) and I'll buy a print for sure :)
Well done.
Oh yea - Isn't there meant to be a door and small balcony on the top right ?
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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.467bb2a924130b2d731f01d10@news.povray.org...
That's really nice Bill. I too like the lighting and shadows. I feel as
if I'm going to fall off when following the stairs!
~Steve~
> Bill
>
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi all, thought I'd post this cos it's starting to look good. I coded the
> geometry in an ancient version of RayShade almost 15 years ago, recently
> dug it out and extracted all my coordinates. It's built from the ubiquitous
> eroded blocks - I just ran a load of inside() tests on a grid through the
> plain union to get them in place. I need to do some pruning to get the
> memory usage down but I'm pretty happy with the structure and lighting now,
> maybe just a little brighter.
I have always loved Escher and this one looks pretty good, a beautiful
start.
The structure is fine. I always left the lighting adjustments for the final
part, when I have all modelling and texturing work done. But it's a good
start point.
> There's still a lot of work left though; arches, railings, people,
> ground/grass, trees, a few props...
I know, and I am looking forward to see it evolve.
> Comments and so forth welcomed as always.
> Bill
Txemi Jendrix
http://www.txemijendrix.com
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Bill Pragnell wrote:
> Hi all, thought I'd post this cos it's starting to look good.
Yes looks good. Not an impossible object but rather improbable
architecture, as far as I can see. I wonder if anyone tried to
build this in real life for an exhibition or so ;)
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Very cool image, especially the lighting. Two thumbs up :)
--
Dan
GoofyGraffix.com
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Excellent job!
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Yes looks good. Not an impossible object but rather improbable
> architecture, as far as I can see. I wonder if anyone tried to
> build this in real life for an exhibition or so ;)
http://www.hiphopmusic.com/inane/2005/12/
Brilliant.
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