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I looks like a very good start - the light does look a little fake, however,
it might help if you had a number of light sources / had light sources that
would throw softer shadows. also, possibly, if you darkened the scene a
little - it would make the mech's shield much clearer - maybe have it glow
on nearby structures - have a look at the documentation on media.
That's about all I can suggest I'm afraid - I'm sure there's a few people on
here more qualified than I am to give a useful response
A good start though!
"SharkD" <nomail@nomail> wrote in message
news:web.4672e6b25856f9ea259503b20@news.povray.org...
> Here's a scene I did using some mecha models, Chris Colefax's City include
> and Rune's particle systems.
>
> Any suggestions on making it better?
>
> :)
>
> -Mike
>
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SharkD wrote:
> Here's a scene I did using some mecha models, Chris Colefax's City include
> and Rune's particle systems.
>
> Any suggestions on making it better?
Looks pretty cool!
Not much - maybe replace some of the buildings with more sci-fi looking
ones?
I wanted to do something similar once, but I couldn't find the time to learn
how to replace buildings using Chris' include - if I remember right it is
not that hard though.
For me personally mecha are futuristic, I'd love to see them in some
futuristic (not contemporary) city.
But that's just me - a good effort anyway!
--
Stefan
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