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16 Nov 2024 12:27:17 EST (-0500)
  doomsday body parts (Message 1 to 6 of 6)  
From: def gsus-
Subject: doomsday body parts
Date: 28 Mar 2007 02:45:01
Message: <web.460a1ce97129ea56bd61fc7e0@news.povray.org>
oops, me again.
here's one out of oo shots of a (more corectly called) quake-day body parts
- macro, i wrote once, when i was really into bloody bodyparts. please
enjoy..


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From: def gsus-
Subject: Re: doomsday body parts
Date: 28 Mar 2007 03:00:01
Message: <web.460a1f823e116218bd61fc7e0@news.povray.org>
i used this roughly as an isosurface study also.
then i moved on to more serious stuff but got stuck. the '8h' in the
filename might give you a clue why i stopped working on that. (and i got
really sick from looking at this too long--which at least, was a success).
this is a damn complicated isosurface, with the crackle pattern modified to
build the veins. you can even see them in the open flesh parts (urgg).
--those are defined quite simply with the macro, by defining a couple of
object, say a sphere, and every part of the (in this case, leg-shaped
isosurface) which lays inside those objects gets bloody open. i really'd
like to work on that more, but i definitly need a different approach or a
faster machine. the formulas for the surface summed up enormously in the
end, and it was to boring to even testrender portions of the screen..
however, have a nice day :-)


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From: Thomas de Groot
Subject: Re: doomsday body parts
Date: 28 Mar 2007 04:24:24
Message: <460a3448$1@news.povray.org>
YACKIE....!!

Thomas


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From: Orchid XP v3
Subject: Re: doomsday body parts
Date: 28 Mar 2007 15:29:37
Message: <460ad031$1@news.povray.org>
That's really quite sickeningly accurate... :-S


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From: Grassblade
Subject: Re: doomsday body parts
Date: 29 Mar 2007 04:40:02
Message: <web.460b885d3e116218997bba560@news.povray.org>
"def.gsus-" <defgsus <bei> web <punkt> de> wrote:
> this is a damn complicated isosurface, with the crackle pattern modified to
> build the veins. you can even see them in the open flesh parts (urgg).

Scary. I don't have any experience with that sort of thing, obviously, but
I'm wondering if veins would bulge ever so slightly in a dismembered body
part. The way I understand it, it's blood pressure that makes them stand
out, so in a dismembered body there shouldn't be any vein bulge?


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From: def gsus-
Subject: Re: doomsday body parts
Date: 3 Apr 2007 17:55:02
Message: <web.4612cc543e11621846e8c5830@news.povray.org>
> Scary. I don't have any experience with that sort of thing, obviously, but
> I'm wondering if veins would bulge ever so slightly in a dismembered body
> part. The way I understand it, it's blood pressure that makes them stand
> out, so in a dismembered body there shouldn't be any vein bulge?

thanks for the tip. i havent really thought about that. i just was excited
about making the veins anyway. have no experience with that sort of thing
too :-9
and it's especially the crackle pattern which pumps up the calculation
time... maybe it would be enough to just have it(the veins) in the texture.
ill see


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