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From: Agustin Britait Molina
Subject: Few code, many objects contest
Date: 6 Feb 2007 01:15:01
Message: <web.45c81a92d6c86b4af5e783670@news.povray.org>
//Hello my friends
//I posted my first image in newsgroup...
//Components: Two planes, some lights, and hundreds of boxs

#declare DEG=180/pi;
global_settings { assumed_gamma 1.2 radiosity {} }
camera { location  <5, 100, 0> look_at 0 angle 45 }

#declare i=-700;#while (i<=-100)
  light_source { <0, i, 0>, 60 fade_distance 1 fade_power 1.25 shadowless }
#declare i=i+200;#end
  light_source { <0, 100, 0>, 120 fade_distance 1 fade_power 1.25 shadowless
}

union {
  plane { y, 101 }
  plane { y, -600 rotate (z+x)*1 }
  pigment { rgb 0 } finish { reflection 1 }
}

union {
  #declare g=-600;#while (g<150)

  #local S=sin(g*DEG);
  #local C=cos(g*DEG);

  #local R=cos(g*DEG)/2;
  #local G=cos((g+1.20)*DEG)/2;
  #local B=cos((g+2.40)*DEG)/2;

    box {
      -1, 1
      pigment { rgb <R,G,B>+.65 }
      finish { ambient 0 }
      scale <1, 8, 1>
      rotate y*10*g*DEG
      translate <20*S, g, 10+20*C>
    }
  #declare g = g + 0.08;
  #end
}


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Attachments:
Download '0008.png' (437 KB)

Preview of image '0008.png'
0008.png


 

From: Florian Brucker
Subject: Re: Few code, many objects contest
Date: 6 Feb 2007 04:37:52
Message: <45c84c70$1@news.povray.org>
Agustin Britait Molina wrote:
> Two planes, some lights, and hundreds of boxs

Uhh, pretty! Nice blur-like effect.


Regards,
Florian


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From: quickfur
Subject: Re: Few code, many objects contest
Date: 6 Feb 2007 12:00:01
Message: <web.45c8b38fc270a2dddd5364bf0@news.povray.org>
Wow... you did this with ... *boxes* ... Impressive!


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From: Orchid XP v3
Subject: Re: Few code, many objects contest
Date: 6 Feb 2007 13:32:59
Message: <45c8c9db$1@news.povray.org>
Wait - there's a contest for "few code, many objects"?

Man, imagine if you could describe POV-Ray scenes in Haskell... >:-D


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From: quickfur
Subject: Re: Few code, many objects contest
Date: 6 Feb 2007 14:05:00
Message: <web.45c8d0e3c270a2dddd5364bf0@news.povray.org>
Orchid XP v3 <voi### [at] devnull> wrote:
> Wait - there's a contest for "few code, many objects"?
>
> Man, imagine if you could describe POV-Ray scenes in Haskell... >:-D

Actually, SDL is powerful enough to implement Ackermann's function,
which means that with *very* little code you can create so many
objects that it will quickly overwhelm all CPU power and memory in
the world combined. (Ah, the joys of recursion...!)

Of course, the *usefulness* of such a thing is questionable, so I've
chosen to interpret the contest as "with as little code as possible,
create as many objects as possible that would result in a
_meaningful scene_".


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From: Grassblade
Subject: Re: Few code, many objects contest
Date: 6 Feb 2007 15:20:00
Message: <web.45c8e26bc270a2dd802da7170@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote:
> //Hello my friends
> //I posted my first image in newsgroup...
> //Components: Two planes, some lights, and hundreds of boxs

> #declare i=-700;#while (i<=-100)
>   light_source { <0, i, 0>, 60 fade_distance 1 fade_power 1.25 shadowless }
> #declare i=i+200;#end
>   light_source { <0, 100, 0>, 120 fade_distance 1 fade_power 1.25 shadowless
> }
Beatiful picture, IMO. It never ever dawned on me to put light sources
inside a routine, thanks for the idea.


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From: Ben Chambers
Subject: Re: Few code, many objects contest
Date: 7 Feb 2007 20:19:00
Message: <45ca7a84@news.povray.org>
Grassblade wrote:
> Beatiful picture, IMO. It never ever dawned on me to put light sources
> inside a routine, thanks for the idea.
> 

I've done it before, but it tends to overwhelm the scene if you're not 
careful.

Here, it came out great :)

...Chambers


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From: Stefan Viljoen
Subject: Re: Few code, many objects contest
Date: 8 Feb 2007 06:45:39
Message: <45cb0d63@news.povray.org>
Agustin Britait Molina wrote:

> //Hello my friends
> //I posted my first image in newsgroup...
> //Components: Two planes, some lights, and hundreds of boxs
> 

Very very nice - I actually got vertigo looking down that tunnel...

-- 
Stefan


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From: s day
Subject: Re: Few code, many objects contest
Date: 9 Feb 2007 07:10:01
Message: <web.45cc636ec270a2ddd42597a60@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote:

Great effect, the image would look even better with a bit of focal blur but
I guess with that many light sources and objects you would need all the
computers in the world to render it... How long did the render take?


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From: Agustin Britait Molina
Subject: Re: Few code, many objects contest
Date: 11 Feb 2007 10:00:01
Message: <web.45cf2f40c270a2ddda0e3250@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "Agustin Britait Molina" <agu### [at] hotmailcom> wrote:
>
> Great effect, the image would look even better with a bit of focal blur but
> I guess with that many light sources and objects you would need all the
> computers in the world to render it... How long did the render take?

About one and half minute, few time... I haven't enought pacience to wait a
slow render (more than 5 minutes)

My computer is a AMD Athon 2000 with 384 RAM and w2000 SP4 server

I will try render with focal blur

----------------------------------------------------------------
Render Statistics
Image Resolution 800 x 600

Pixels:           480605   Samples:          480605   Smpls/Pxl: 1.00
Rays:            1298034   Saved:                 0   Max Level: 5/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                            5213875         2836905     54.41
Plane                          2595998         1303580     50.21
Bounding Box                  67389996        21921815     32.53
Vista Buffer                  27031790        16349486     60.48

Calls to Noise:                   0   Calls to DNoise:              10

Reflected Rays:               17634

Radiosity samples calculated:            24149 (1.89 %)
Radiosity samples reused:              1255828

Smallest Alloc:                  18 bytes
Largest  Alloc:               75016 bytes
Peak memory used:          16025694 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  2 seconds (2 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  1 minutes 28 seconds (88 seconds)
  Total Time:    0 hours  1 minutes 30 seconds (90 seconds)
CPU time used: kernel 0.48 seconds, user 86.86 seconds, total 87.34 seconds
Render averaged 5495.53 PPS over 480000 pixels

POV-Ray finished
----------------------------------------------------------------


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