POV-Ray : Newsgroups : povray.binaries.images : diffuse map + specular map Server Time
1 May 2024 23:41:29 EDT (-0400)
  diffuse map + specular map (Message 11 to 15 of 15)  
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From: JSR
Subject: Re: diffuse map + specular map
Date: 15 Jan 2007 11:45:00
Message: <web.45abae90f617fe16d8ef73430@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Also note that the Arroway samples are of a lot lower resolution than the
> actual pay ones (600x600 vs 6000x6000, i.e., 1/10th the resolution) so you
> aren't going to get as nice detail close-up as their previews.

Yes, this is true. I must try with higher resolution textures, but anyway I
think that something is wrong in my scene. Tuning the scene is harder that
it seems.

Joel.


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From: Trevor G Quayle
Subject: Re: diffuse map + specular map
Date: 15 Jan 2007 13:45:00
Message: <web.45abcaa5f617fe16c150d4c10@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote:
> Thanks to everybody, but I can obtain the result I look for.
> I post a challenge in povray.international.binaries
>
> Joel.

I ran a pair of sample renders, one using normals for the bump map and one
using a heightfield.  I'll have to post them as 2 separate posts.

First the normals version

-tgq


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Attachments:
Download 'woodfloorbm.jpg' (157 KB)

Preview of image 'woodfloorbm.jpg'
woodfloorbm.jpg


 

From: Trevor G Quayle
Subject: Re: diffuse map + specular map
Date: 15 Jan 2007 13:45:00
Message: <web.45abcacdf617fe16c150d4c10@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote:
> Thanks to everybody, but I can obtain the result I look for.
> I post a challenge in povray.international.binaries

Next, the heightfield version

-tgq


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Attachments:
Download 'woodfloorhf.jpg' (159 KB)

Preview of image 'woodfloorhf.jpg'
woodfloorhf.jpg


 

From: JSR
Subject: Re: diffuse map + specular map
Date: 16 Jan 2007 07:15:00
Message: <web.45acc114f617fe16d8ef73430@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I ran a pair of sample renders, one using normals for the bump map and one
> using a heightfield.  I'll have to post them as 2 separate posts.
>
> First the normals version

Thank you very much!
I like the result you get, the reflection and specular bright is what I look
for, and I need one more thing... SOURCE CODE
Can you post please?

Regards,

Joel.


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From: Trevor G Quayle
Subject: Re: diffuse map + specular map
Date: 16 Jan 2007 09:30:00
Message: <web.45ace04ff617fe16c150d4c10@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote:
> Thank you very much!
> I like the result you get, the reflection and specular bright is what I look
> for, and I need one more thing... SOURCE CODE
> Can you post please?
>
> Regards,
>
> Joel.

I posted a scene file in text.scene-files.  The version I did uses an HDRI
environment map, but for the scene file I replaced it with 2 square area
lights.  You'll note that I don't use specular for the texture, I rely
purely on reflection of visible light sources, but you can try playing with
specular if you like (I haven't used it in years so I can't tell you what
would be good settings)

-tgq


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