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(Wasnt that at least a tiny bit of a witty title?)
Cuz image is made for a webpage of a counter strike tournament.
Thanks to Scott and Alain and every other descent chap who aided me in
finding the correct whisky properties.
Cut out part will be 758 * 250, so only part of the books will show, same
with bottle and desk.
However... the bottle is not casting a shadow! :/ Strange huh?
Hints on that one, as well as other comments are appretiated!
//RH
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Attachments:
Download 'whligarull.jpg' (158 KB)
Preview of image 'whligarull.jpg'
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RusHHouR wrote:
> However... the bottle is not casting a shadow! :/ Strange huh?
> Hints on that one, as well as other comments are appretiated!
I'm seeing a shadow from the bottle. Look at the outlined area
in the cropped image below.
It's a very nice scene, but I'd prefer if the whisky was darker
brown.
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Attachments:
Download 'whligarull-shadow.jpg' (66 KB)
Preview of image 'whligarull-shadow.jpg'
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Artemia Salina <non### [at] nonenone> wrote:
>
>
> I'm seeing a shadow from the bottle. Look at the outlined area
> in the cropped image below.
>
> It's a very nice scene, but I'd prefer if the whisky was darker
> brown.
Thanks you. I agree the fluid could be darker.
But the shadow you have marked, is from the kork and the label, not the
bottle.
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I think the shadows are correct. thetransparent glass in combination with a
close or large area light will give this effect. You can take the light
further away or make the dimensions of the area light smaller.
--
-Nekar Xenos
"The truth is out there"
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"RusHHouR" <gee### [at] mailnu> wrote:
> However... the bottle is not casting a shadow! :/ Strange huh?
> Hints on that one, as well as other comments are appretiated!
Transparent objects cast shadows according to the filter and transparent
values of the pigment. If the glass is 100% transparent, there will be no
shadow.
To get transparent objects to cast shadows, use photon mapping. With photon
mapping, light is diverted (refracted) into caustics, leaving the shadow
behind.
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