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18 Nov 2024 02:17:53 EST (-0500)
  The room (Last scene) (Message 1 to 6 of 6)  
From: Hasan3
Subject: The room (Last scene)
Date: 4 Dec 2005 03:15:02
Message: <web.4392a4bc5ac515251a68afa00@news.povray.org>
I used the following radiosity setting:

  radiosity {
    pretrace_start 0.08
    pretrace_end   0.005
    count 400
    error_bound 0.1
    recursion_limit 1
    normal on
  }

Sreen resolution: 800x600
Antialiasing : 0.3
Render time : ~9 h.
is this long?



Hasan
Regards.


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From: stm31415
Subject: Re: The room (Last scene)
Date: 4 Dec 2005 11:05:02
Message: <web.43931299d75c3384cf423e7b0@news.povray.org>
It is the 'normal on' that is killing your time. Use a faint fill light to
bring out textures, and turn of normals in radiosity. When I use it, I try
to make radiosity ground objects with interesting shadows, and softer
lighting, rather than make the whle lighting of the image. Under the table,
for instace, I see no progressively darkening shadow on the carpet, which
would occur in rea life - or even much contrast on the table itself. Are
all your objects' ambients 0?
Contrast seems the thing that, to me, this image needs. I find no deep
darkenss anywhere in this lighting, even under things. I always struggle
with this, but I think one has to give up some of the detail that took so
long to get to give the whole composition the right feel.

The modelling is quite nice, by the way. This is looking quite good.


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From: Hasan3
Subject: Re: The room (Last scene)
Date: 4 Dec 2005 18:20:01
Message: <web.43937979d75c3384af7d68f50@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> It is the 'normal on' that is killing your time. Use a faint fill light to
> bring out textures, and turn of normals in radiosity. When I use it, I try
> to make radiosity ground objects with interesting shadows, and softer
> lighting, rather than make the whle lighting of the image. Under the table,
> for instace, I see no progressively darkening shadow on the carpet, which
> would occur in rea life - or even much contrast on the table itself. Are
> all your objects' ambients 0?
> Contrast seems the thing that, to me, this image needs. I find no deep
> darkenss anywhere in this lighting, even under things. I always struggle
> with this, but I think one has to give up some of the detail that took so
> long to get to give the whole composition the right feel.
>
> The modelling is quite nice, by the way. This is looking quite good.


stm31415 , in old scene,"ambient_light rgb 0"  I changed all texture's
ambients to zero. And in the global settings, ambient: "ambient_light rgb
1"
It's probably better.


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From: stm31415
Subject: Re: The room (Last scene)
Date: 4 Dec 2005 19:35:00
Message: <web.43938a04d75c33844018ff4a0@news.povray.org>
I like it! Much more dramatic. Now, in addition to (in my opinion) being
more realistic, it is more interesting to look at. The light streaming in
through the window gives it a stronger line, something for the eye to catch
hold of. It's getting there.

-s
5TF!


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From: Thomas de Groot
Subject: Re: The room (Last scene)
Date: 5 Dec 2005 03:28:09
Message: <4393fa19@news.povray.org>
"stm31415" <sam### [at] cscom> schreef in bericht
news:web.43938a04d75c33844018ff4a0@news.povray.org...
> I like it! Much more dramatic. Now, in addition to (in my opinion) being
> more realistic, it is more interesting to look at. The light streaming in
> through the window gives it a stronger line, something for the eye to
catch
> hold of. It's getting there.
>

I totally agree with that! The scene suddenly gets an interesting
atmosphere!

Thomas


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From: Hasan3
Subject: Re: The room (Last scene)
Date: 11 Dec 2005 05:10:01
Message: <web.439bfa56d75c3384bbce81f30@news.povray.org>
Thanks everybody.


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