POV-Ray : Newsgroups : povray.binaries.images : A little structure kit Server Time
18 Nov 2024 04:16:58 EST (-0500)
  A little structure kit (Message 1 to 4 of 4)  
From: Hosiah
Subject: A little structure kit
Date: 21 Nov 2005 06:45:01
Message: <web.4381b223299f064ee128502e0@news.povray.org>
My latest streak involves making macros that take a set of building blocks
and make structures out of them. I'm sure many here have gotten that far.

This one I did a heavy brownish fog to suggest thick pollution. Also, the
textures are randomized from the macro as well, they're supposed to be all
julias/mandels, but only a few of them show up with the design, which is
probably just as well. And...it means nothing at all! Just playing around -
I've been fascinated with making more and more complex POVray programs
which will generate a different picture at the changing of the single
random seed number.


Post a reply to this message


Attachments:
Download 'posturbia_2.jpg' (61 KB)

Preview of image 'posturbia_2.jpg'
posturbia_2.jpg


 

From: Stefan Viljoen
Subject: Re: A little structure kit
Date: 22 Nov 2005 01:05:37
Message: <4382b530@news.povray.org>
Hosiah spake:

> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
> 
> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all
> julias/mandels, but only a few of them show up with the design, which is
> probably just as well. And...it means nothing at all! Just playing around
> - I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.

Well it does mean something to me... ever read Frank Herbert's Dune? This
absolutely is a view from the Harkonnen Keep over Harko City on Giedi
Prime... well done.

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

From: Thomas de Groot
Subject: Re: A little structure kit
Date: 22 Nov 2005 03:11:06
Message: <4382d29a@news.povray.org>
"Stefan Viljoen polard.com>" <spamnot@<removethis> schreef in bericht
news:4382b530@news.povray.org...
> Hosiah spake:
>
>
> Well it does mean something to me... ever read Frank Herbert's Dune? This
> absolutely is a view from the Harkonnen Keep over Harko City on Giedi
> Prime... well done.
>
So... they did build nicely, those Harkonnens! not the late Baron, though...
:-)

Nice scene, by the way! Smart (little) macro...

Thomas


Post a reply to this message

From: povray
Subject: Re: A little structure kit
Date: 22 Nov 2005 18:42:44
Message: <32ee.4383798c.84834@localhost>
Oh, this is a fine picture!

Hosiah wrote:
> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
> 

I like to do this. Sometimes it even looks good, lol  ;)

> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all

Yummm, randomness: one of the many things I like about the
Povray scripting language.

> I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.
> 

Sometimes this technique will spew out an unexpected permutation that
will in turn give me a fresh idea.


-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.