|
|
Oh, this is a fine picture!
Hosiah wrote:
> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
>
I like to do this. Sometimes it even looks good, lol ;)
> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all
Yummm, randomness: one of the many things I like about the
Povray scripting language.
> I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.
>
Sometimes this technique will spew out an unexpected permutation that
will in turn give me a fresh idea.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
Post a reply to this message
|
|