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My latest streak involves making macros that take a set of building blocks
and make structures out of them. I'm sure many here have gotten that far.
This one I did a heavy brownish fog to suggest thick pollution. Also, the
textures are randomized from the macro as well, they're supposed to be all
julias/mandels, but only a few of them show up with the design, which is
probably just as well. And...it means nothing at all! Just playing around -
I've been fascinated with making more and more complex POVray programs
which will generate a different picture at the changing of the single
random seed number.
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Attachments:
Download 'posturbia_2.jpg' (61 KB)
Preview of image 'posturbia_2.jpg'
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Hosiah spake:
> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
>
> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all
> julias/mandels, but only a few of them show up with the design, which is
> probably just as well. And...it means nothing at all! Just playing around
> - I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.
Well it does mean something to me... ever read Frank Herbert's Dune? This
absolutely is a view from the Harkonnen Keep over Harko City on Giedi
Prime... well done.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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"Stefan Viljoen polard.com>" <spamnot@<removethis> schreef in bericht
news:4382b530@news.povray.org...
> Hosiah spake:
>
>
> Well it does mean something to me... ever read Frank Herbert's Dune? This
> absolutely is a view from the Harkonnen Keep over Harko City on Giedi
> Prime... well done.
>
So... they did build nicely, those Harkonnens! not the late Baron, though...
:-)
Nice scene, by the way! Smart (little) macro...
Thomas
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Oh, this is a fine picture!
Hosiah wrote:
> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
>
I like to do this. Sometimes it even looks good, lol ;)
> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all
Yummm, randomness: one of the many things I like about the
Povray scripting language.
> I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.
>
Sometimes this technique will spew out an unexpected permutation that
will in turn give me a fresh idea.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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