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First in a series of woven splines. This started out as am attempt to do
Celtic knotwork with sphere sweeps. I got a little side-tracked but
learned a lot in the process. For one, I don't need a spline editor per-se
as much as a Spline Description language. I did the spline nodes with
LOGO, outputting the location of the turtle at every stop to a file. This
was then read into POV arrays, which were used to build the b-splines.
While it works LOGO is not the latest thing for building new user
interfaces. Python perhaps?
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Attachments:
Download 'sweepthingy.jpg' (59 KB)
Preview of image 'sweepthingy.jpg'
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Hey, I'm liking that background. And the knot is pretty mental as well.
Nice!
Maybe you could build a LOGO interpreter in POV-Ray SDL? (That was you
can alter it to give you the kind of commands that you need. Assuming
you can figure out how to implement them that is...)
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Nice, very nice
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Orchid XP v2 <voi### [at] devnull> wrote:
> Hey, I'm liking that background. And the knot is pretty mental as well.
> Nice!
>
> Maybe you could build a LOGO interpreter in POV-Ray SDL? (That was you
> can alter it to give you the kind of commands that you need. Assuming
> you can figure out how to implement them that is...)
Actually I am looking into using Python with Tkinter to do it. I don't
require much, just the regular FORWARD, LEFT, RIGHT, UP, DOWN etc.
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Lonnie wrote:
> Actually I am looking into using Python with Tkinter to do it. I don't
> require much, just the regular FORWARD, LEFT, RIGHT, UP, DOWN etc.
Look into "import turtle" -- and you have turtle graphics in Tkinter.
-Scott David Daniels
Sco### [at] AcmOrg
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