POV-Ray : Newsgroups : povray.binaries.images : Kitchen (WIP v:2) Server Time
15 Nov 2024 18:23:50 EST (-0500)
  Kitchen (WIP v:2) (Message 1 to 4 of 4)  
From: Hasan3
Subject: Kitchen (WIP v:2)
Date: 10 Oct 2005 05:50:01
Message: <web.434a3891a20724d4b550aba90@news.povray.org>
"Stefan Persson" <azy### [at] hotmailcom> wrote:
> You are coming along well, I think.
>
> Just some C&C
> Negative:
> * I think the light source looks missplaced. Wouldn't the
> lightsource be above the counter?
>
> * GI? I don't know.. try to soften the shadows first.
>
> * Turn down the reflection in the Stainless steel. I think
> it looks a bit unrealistic high.
>
> *Try adding more light sources, dimmed and with
> shadows off to help illuminate the scene. This is mucho
> faster than GI (Radiosity).
>
> Positive:
> I love the texture of the counter. :)
> In fact, I think except for the reflection mentioned above,
> the textures looks very good.
>
> Looking forward to the next version.
>
> Stefan


Stefan, I was changed lights. ok.




Alain <ele### [at] netscapenet> wrote:

> Using area_light will increase the realistic aspect by bluring the shadows. Using
adaptive is a
> must, it realy does improve rendering speed. Optimum aray size are 5, 9, 17, 33, 65,
129,... Start
> with adaptive 0 and increase if you get artefacts: light where there sould be none,
shadow where
> there should be light.
> Using more than one light may also help.
> You can try radiosity, just add radiosity{} in the #glabal_settings block to enable
radiosity with
> all default values. You can then try different tweaks, look at the documentation.
>
> --
> Alain
> -------------------------------------------------
> I used to have an open mind but my brains kept falling out.


Alain, I used in the new version, one area light and two point light without
shadow. I increased resolution (640x480, Antialias_Threshold=0.1) This
render quality better then previous. I dont use Radiosity, becouse it will
be slowness. This render time : 3h 37 m. I will post two images : The firt
is natural . The second is applied sharpen (image editor). Can we make with
the povray render like second..

Hasan...


Post a reply to this message


Attachments:
Download 'kitchen3.jpg' (218 KB)

Preview of image 'kitchen3.jpg'
kitchen3.jpg


 

From: Hasan3
Subject: Re: Kitchen (WIP v:2)
Date: 10 Oct 2005 05:55:01
Message: <web.434a39c2603680dab550aba90@news.povray.org>


Post a reply to this message


Attachments:
Download 'kitchen4.jpg' (262 KB)

Preview of image 'kitchen4.jpg'
kitchen4.jpg


 

From: stm31415
Subject: Re: Kitchen (WIP v:2)
Date: 10 Oct 2005 10:20:00
Message: <web.434a786f603680da8aaf6db90@news.povray.org>
Well, if you turned down (or off) antialiasing that would do it, but I am
not sure why you would want it to look like that. I like the first one much
better.


-s
5TF!


Post a reply to this message

From: Stefan Persson
Subject: Re: Kitchen (WIP v:2)
Date: 15 Oct 2005 12:21:27
Message: <43512c87$1@news.povray.org>
Absolutely much better :)

Stefan

"Hasan3" <PRO### [at] Yahoocom> skrev i meddelandet 
news:web.434a3891a20724d4b550aba90@news.povray.org...
> "Stefan Persson" <azy### [at] hotmailcom> wrote:
>> You are coming along well, I think.
>>
>> Just some C&C
>> Negative:
>> * I think the light source looks missplaced. Wouldn't the
>> lightsource be above the counter?
>>
>> * GI? I don't know.. try to soften the shadows first.
>>
>> * Turn down the reflection in the Stainless steel. I think
>> it looks a bit unrealistic high.
>>
>> *Try adding more light sources, dimmed and with
>> shadows off to help illuminate the scene. This is mucho
>> faster than GI (Radiosity).
>>
>> Positive:
>> I love the texture of the counter. :)
>> In fact, I think except for the reflection mentioned above,
>> the textures looks very good.
>>
>> Looking forward to the next version.
>>
>> Stefan
>
>
> Stefan, I was changed lights. ok.
>
>
>
>
> Alain <ele### [at] netscapenet> wrote:
>
>> Using area_light will increase the realistic aspect by bluring the 
>> shadows. Using adaptive is a
>> must, it realy does improve rendering speed. Optimum aray size are 5, 9, 
>> 17, 33, 65, 129,... Start
>> with adaptive 0 and increase if you get artefacts: light where there 
>> sould be none, shadow where
>> there should be light.
>> Using more than one light may also help.
>> You can try radiosity, just add radiosity{} in the #glabal_settings block 
>> to enable radiosity with
>> all default values. You can then try different tweaks, look at the 
>> documentation.
>>
>> --
>> Alain
>> -------------------------------------------------
>> I used to have an open mind but my brains kept falling out.
>
>
> Alain, I used in the new version, one area light and two point light 
> without
> shadow. I increased resolution (640x480, Antialias_Threshold=0.1) This
> render quality better then previous. I dont use Radiosity, becouse it will
> be slowness. This render time : 3h 37 m. I will post two images : The firt
> is natural . The second is applied sharpen (image editor). Can we make 
> with
> the povray render like second..
>
> Hasan...
>
>


--------------------------------------------------------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.