POV-Ray : Newsgroups : povray.binaries.images : <no subject> Server Time
15 Nov 2024 20:19:46 EST (-0500)
  <no subject> (Message 1 to 3 of 3)  
From: nUMBc
Subject: <no subject>
Date: 18 Sep 2005 09:05:02
Message: <web.432d64d6c23a6d96fa503590@news.povray.org>
Hi Mike,

I just did a test with the code I wrote and then with your solution. The
difference for a 1600x900 image using antialising (threshold 0.25, method 2
and depth 3) was ten seconds (47 seconds with my code and 57 with your
altered singleTile).

Since it did solve my problem and the difference is something I can live
with I will use the isosurface solution.

I wanted to start examining isosurfaces anyway so your solution made me
decide to start examining right away :)

BTW I was chatting with a friend last night who I showed my function to and
who kept asking me things, like 'could you do this, could you do that',
which resulted in the attached image (which was still done without your
solution).

Thanks a lot Mike, nUMBc
------------------------------------------------------------------------------
We don't stop playing because we get old; We get old, because we stop
playing!


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From: nUMBc
Subject: Re: <no subject>
Date: 18 Sep 2005 09:15:00
Message: <web.432d67d36f92e8566fa503590@news.povray.org>
Oops, this was ment to be a reply to my Tiling Problem thread. Sorry!


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From: Alain
Subject: Re: <no subject>
Date: 18 Sep 2005 09:29:44
Message: <432d6bc8$1@news.povray.org>
nUMBc nous apporta ses lumieres en ce 2005-09-18 09:00:
> Hi Mike,
> 
> I just did a test with the code I wrote and then with your solution. The
> difference for a 1600x900 image using antialising (threshold 0.25, method 2
> and depth 3) was ten seconds (47 seconds with my code and 57 with your
> altered singleTile).
> 
> Since it did solve my problem and the difference is something I can live
> with I will use the isosurface solution.
> 
> I wanted to start examining isosurfaces anyway so your solution made me
> decide to start examining right away :)
> 
> BTW I was chatting with a friend last night who I showed my function to and
> who kept asking me things, like 'could you do this, could you do that',
> which resulted in the attached image (which was still done without your
> solution).
> 
> Thanks a lot Mike, nUMBc
> ------------------------------------------------------------------------------
> We don't stop playing because we get old; We get old, because we stop
> playing!
> 
> 
> ------------------------------------------------------------------------
> 
The texture does a great job at hiding the artefacts.
Nice reflective/transparent spheres on checker plane!

Alain


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