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nUMBc nous apporta ses lumieres en ce 2005-09-18 09:00:
> Hi Mike,
>
> I just did a test with the code I wrote and then with your solution. The
> difference for a 1600x900 image using antialising (threshold 0.25, method 2
> and depth 3) was ten seconds (47 seconds with my code and 57 with your
> altered singleTile).
>
> Since it did solve my problem and the difference is something I can live
> with I will use the isosurface solution.
>
> I wanted to start examining isosurfaces anyway so your solution made me
> decide to start examining right away :)
>
> BTW I was chatting with a friend last night who I showed my function to and
> who kept asking me things, like 'could you do this, could you do that',
> which resulted in the attached image (which was still done without your
> solution).
>
> Thanks a lot Mike, nUMBc
> ------------------------------------------------------------------------------
> We don't stop playing because we get old; We get old, because we stop
> playing!
>
>
> ------------------------------------------------------------------------
>
The texture does a great job at hiding the artefacts.
Nice reflective/transparent spheres on checker plane!
Alain
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