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Is it a cheesy diner from the 60s, or a boardroom? You decide. :) I'm going
to get back to work on this scene soon. Chairs like these were in fashion
from the 50s through to the 70s. Feel free to check out the various crazy
carpets.
// Persistence of Vision Ray Tracer Scene Description File
// File: TableChairs.pov
// Vers: 3.5
// Desc: Tube frame table & chairs on a carpet in a simple room
// Date: 2004 Apr 7
// Auth: PM 2Ring
//
//
// +A0.25 +AM2 +R4 -J0
//
#version 3.5;
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#include "skies.inc"
#include "woods.inc"
#include "glass.inc"
global_settings {
assumed_gamma 1.0 //2.2
max_trace_level 10
}
// ----------------------------------------
camera {
location <0.0, 12, -100> *.85
direction 2*z
right x*image_width/image_height
look_at <0.0, 0.05, 0.0>
//rotate 180*y
//translate x*0.014 * 1.1 * 102.6109156
}
//light_source {<0.0, 85.0, -90.0> colour Gray95}
//light_source {<0.0, 50.0, 0.0> colour Gray20}
light_source {<0.0, 60.0, 0.0>
White
//rgb<1,.99,.9>
}
//light_source {<0.0, 250.0, 0.0> colour White}
// ---The Textures-------------------------
//For quicker renders of chrome tubing
#declare T_Test =
texture{
pigment {LightSteelBlue}
finish{
//ambient .35
phong 0.9
phong_size 200
//reflection 0.1
}
}
//Upholstery
#declare T_Seat =
texture {
pigment {
//Black
//Yellow
//Red
//DarkSlateBlue
//DustyRose
HuntersGreen
//rgb <0.05, 0.05, 0.10>
//rgb <0.10, 0.10, 0.12>
}
finish {
//ambient 0.6
//reflection 0.5
phong 1.0
phong_size 250
}
//scale <0.5, 5, .5>
}
//Floor coverings
#declare T_Lino =
texture {
pigment {checker pigment{White} pigment{White_Marble} scale 10}
//finish{Glossy}
}
//Layered texture
#declare T_MarbTiles =
texture{pigment{White_Marble scale 1.5*3}}
texture{
pigment {
checker
pigment{White transmit .25 filter .25}
pigment{HuntersGreen transmit .25 filter .25},
scale 4 * sqrt(2.0)
}
finish {
//Glossy
//Shiny
reflection 0.25
ambient 0.2
//diffuse 0.4
}
rotate 45 * y
}
#declare T_Carpet1 =
texture {
pigment {
// image maps into X-Y plane from <0,0,0> to <1,1,0>
image_map {
sys "Santa Fe Stucco.bmp" // Windows2000 wallpaper tile.
map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus
interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized
distance
// once // for no repetitive tiling
} // image_map
rotate 90 * x
scale 30
}
}
#declare T_Carpet2 =
texture {
pigment {
//wrinkles // for use with pigment{}
//bozo
granite
//leopard
color_map {
[0.0 rgb <0.5, 0.6, 0.5>]
[0.1 rgb <0.0, 0.3, 0.0>]
[0.2 rgb 0]
[0.3 rgb <0.0, 0.5, 0.1>]
[0.5 rgb <0.9, 0.9, 0.2>]
[0.6 rgb <0.1, 0.8, 0.3>]
[0.7 color Black]
[0.8 rgb <0.1, 0.8, 0.3>]
[0.9 rgb <0.0, 0.4, 0.1>]
[1.0 rgb <0.7, 0.7, 0.9>]
}
turbulence .5
scale 30
}
normal{granite 0.75 scale 25}
}
#declare T_Carpet3 =
texture {
pigment {
wrinkles // no parameter for use with pigment{}
//granite
//leopard
color_map {
[0.0 rgb <0.5, 0.0, 0.5>]
[0.1 rgb <0.0, 0.0, 0.0>]
[0.2 rgb 0]
[0.3 rgb <0.0, 0.0, 0.1>]
[0.5 rgb <0.9, 0.0, 0.2>]
[0.6 rgb <0.1, 0.0, 0.3>]
[0.65 color Black]
[0.7 color Yellow]
[0.75 color Black]
[0.8 rgb <0.1, 0.0, 0.3>]
[0.9 rgb <0.0, 0.0, 0.1>]
[1.0 rgb <0.7, 0.0, 0.9>]
}
scale 2
}
normal{wrinkles 0.5 scale 4}
}
//Wall coverings
#declare P_Plain = pigment {
//rgb<0.9, 0.85, 0.75>
HuntersGreen
}
#declare P_Panel1 =
pigment {
wood
color_map {
[0.0 color DarkTan]
[0.9 color DarkBrown]
[1.0 color VeryDarkBrown]
}
turbulence 0.275
scale <0.2, 0.3, 1> * .04
rotate 90*x
}
#declare P_Panel2 = pigment{
//bozo
leopard
color_map {
[0.0 color DarkTan]
[0.9 color DarkBrown]
[1.0 color VeryDarkBrown]
}
turbulence 0.275
scale <0.2, 0.3, 1> * .04
rotate 90*x
}
//---------------Wall & floor settings------------------------------------
#declare P_Panel =
P_Panel1
//P_Panel2
#declare T_Floor =
T_MarbTiles
//T_Lino
//T_Carpet3
//#declare T_Seat = texture{T_Carpet2 finish{Glossy}}
//---------------------------------------------------
#declare T_Room =
texture {
pigment {
gradient y scale 91
pigment_map
{
[0.0 White]
[0.025 White]
[0.025 P_Panel]
[0.3275 P_Panel]
[0.3275 White]
[0.34 White]
[0.34 P_Plain]
[0.90 P_Plain]
[0.90 White]
[1.0 White]
}
}
finish {
//Glossy
//Shiny
ambient 0.1
diffuse 0.2
//brilliance 7
}
}
// ----------The Objects-------------------
#declare FloorDepth = -0.5;
//The Room =
#declare S_Room = box { <-48,FloorDepth-.5,-100>, <48,90.5+FloorDepth,100> }
#declare Floor =
intersection{
plane { y, FloorDepth texture {T_Floor} }
object {S_Room}
}
#declare WW = 1.5; //Window frame width
#declare Window =
union{
difference{
box{<-40-WW, 40-WW, 99.5-2*WW>, <40+WW, 70+WW, 100.5+2*WW> pigment{White}}
//Frame
box{<-40, 40, 99.5-4*WW>, <40, 70, 100.5*4*WW> pigment{White}}
//Hole
}
box{<-40, 40, 99.5>, <40, 70, 100.5>
//Pane
pigment{rgbt<.95,1,.925,1.0>}
finish{
//phong .75
//phong_size 130
specular 0.5
roughness 0.00125
reflection 0.25
ambient 0.0
diffuse 0.0
}
interior{I_Glass ior 1.5}
}
scale <.75, .85, 1>
translate -3.5 * y
}
#declare Room =
difference{
union{
object{S_Room hollow texture {T_Room}}
object{Floor}
}
object{Window}
}
// ----------------------------------------
#declare TubeR = 0.50;
#declare ChairFrame =
sphere_sweep {
linear_spline,
11,
<-5, 0, 5>, TubeR
< 5, 0, 5>, TubeR
< 5, 0,-5>, TubeR
< 5,10,-5>, TubeR
< 5,10, 5>, TubeR
< 5,20, 5>, TubeR
<-5,20, 5>, TubeR
<-5,10, 5>, TubeR
<-5,10,-5>, TubeR
<-5, 0,-5>, TubeR
<-5, 0, 5>, TubeR
//tolerance 1.0e-4
texture{
//T_Test
T_Chrome_2D
//finish{reflection 0.25}
}
}
#declare Seat =
superellipsoid {
<0.9, 0.7>
texture{T_Seat}
scale <6.5, 0.75, 6.5>
translate (10+TubeR) * y
}
#declare Back =
superellipsoid {
<0.4, 0.4>
texture{T_Seat}
scale <6.5, 3.5, 0.5>
translate <0, 18.5, 5-0.5*TubeR>
}
#declare Chair =
union {
object{ChairFrame}
object{Seat}
object{Back}
translate (TubeR+FloorDepth) * y
}
//A row of chairs
#declare ChairRow =
union {
#declare Count=0;
#declare MaxCount=2; //Number of chairs - 1
#declare TS = 10 * MaxCount; //Table length
#while (Count <= MaxCount)
object{Chair translate x * (14 * Count - 7*MaxCount)}
#declare Count=Count+1;
#end
}
// ----------------------------------------
//Table height
#declare TH = 18.0;
#declare TableFrame =
sphere_sweep {
linear_spline,
9,
<-10, 0, -TS>, TubeR
< 10, 0, -TS>, TubeR
< 10,TH, -TS>, TubeR
< 10,TH, TS>, TubeR
< 10, 0, TS>, TubeR
<-10, 0, TS>, TubeR
<-10,TH, TS>, TubeR
<-10,TH, -TS>, TubeR
<-10, 0, -TS>, TubeR
//tolerance 1.0e-4
texture{
//T_Test
T_Chrome_2D
//finish{reflection 0.25}
}
}
#declare TableTop =
superellipsoid {
<0.2, 0.2> scale<15, 1.0, (TS+2)> translate <0,TH+0.6,0>
//box{
// <-15, TH, -(TS+2)>, <15, TH+1.2, TS+2>
texture{
//White_Marble
T_Wood28
//T_Wood17
//finish{Glossy}
translate <10,20,50>
scale 4.5
}
}
#declare Table =
union{
object{TableFrame}
object{TableTop}
translate (TubeR+FloorDepth) * y
translate 30 * z
}
// ---The actual scene----------------------------
sky_sphere {S_Cloud5 scale .2 rotate -45 * x}
union{
object{Room}
//sphere {<20, 42, 35>, 6 texture{T_Wood34 scale 20} }
//object{Chair scale 1.5 rotate y * 15 translate <0, 0, 15>}
object{Table}
object{ChairRow rotate -90*y translate <-20, 0, 30>}
object{ChairRow rotate 90*y translate < 20, 0, 30>}
translate -25 * y
}
// ----------------End of scene------------------------
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Attachments:
Download 'tablechairs1h.jpg' (141 KB)
Preview of image 'tablechairs1h.jpg'
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