POV-Ray : Newsgroups : povray.binaries.images : Re: Rounding out sharp CSG edges (94kb total, 3 jpegs) Server Time
17 Nov 2024 14:17:56 EST (-0500)
  Re: Rounding out sharp CSG edges (94kb total, 3 jpegs) (Message 1 to 2 of 2)  
From: jute
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 05:20:01
Message: <web.417b71bd92d536378b08caad0@news.povray.org>
Samuel Benge <stb### [at] hotmailcom> wrote:
> Here's something I began developing recently. It takes any old CSG
> object and attempts to round its edges. It's based on the object pigment
> pattern and works by exploiting the 'accuracy' of a surface normal.

The effect looks real good and the code is simple, so I believe it will get
circulated a lot.   The technique is very clever, as I've learned to expect
from you :)

--
jussi.kantola


Post a reply to this message

From: Samuel Benge
Subject: Re: Rounding out sharp CSG edges (94kb total, 3 jpegs)
Date: 24 Oct 2004 11:39:57
Message: <417BCCB6.7000804@hotmail.com>
jute wrote:

> Samuel Benge <stb### [at] hotmailcom> wrote:
> 
>>Here's something I began developing recently. It takes any old CSG
>>object and attempts to round its edges. It's based on the object pigment
>>pattern and works by exploiting the 'accuracy' of a surface normal.
>>
> 
> The effect looks real good and the code is simple, so I believe it will get
> circulated a lot.   The technique is very clever, as I've learned to expect
> from you :)
> 
> --
> jussi.kantola

Thank you, Jute! :)


-Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.