POV-Ray : Newsgroups : povray.binaries.images : Re: First Image: Inverted 3d truchet tiling Server Time
14 Nov 2024 04:31:13 EST (-0500)
  Re: First Image: Inverted 3d truchet tiling (Message 1 to 3 of 3)  
From: scam
Subject: Re: First Image: Inverted 3d truchet tiling
Date: 24 Aug 2004 02:15:00
Message: <web.412adc223db75be1c19ea0ce0@news.povray.org>
I increased the number of polygons, turned on double_illuminate, changed the
perspective, and this is what I got. There are still some unwanted black
edges, but it isn't anywhere near as bad as before. I think I'll go the
post-processing route as opposed to the tweak-every-setting-under-the-sun
route to remove them.


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From: Slime
Subject: Re: First Image: Inverted 3d truchet tiling
Date: 24 Aug 2004 02:56:00
Message: <412ae680@news.povray.org>
That's strange; double_illuminate should have completely removed the black
edges. Looks like it didn't do anything at all. Where did you put the
keyword? It should be something like

mesh2 {
// mesh data...
texture {...}
double_illuminate
}


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From: Alain
Subject: Re: First Image: Inverted 3d truchet tiling
Date: 24 Aug 2004 20:43:27
Message: <412be0af$1@news.povray.org>
scam nous apporta ses lumieres ainsi en ce 24/08/2004 02:12... :

>I increased the number of polygons, turned on double_illuminate, changed the
>perspective, and this is what I got. There are still some unwanted black
>edges, but it isn't anywhere near as bad as before. I think I'll go the
>post-processing route as opposed to the tweak-every-setting-under-the-sun
>route to remove them.
>  
>
>
> ------------------------------------------------------------------------
>
Wow!
You may try moving the light up and to the left, it may reduce the 
black. A second light may also help.

Alain


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