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scam nous apporta ses lumieres ainsi en ce 24/08/2004 02:12... :
>I increased the number of polygons, turned on double_illuminate, changed the
>perspective, and this is what I got. There are still some unwanted black
>edges, but it isn't anywhere near as bad as before. I think I'll go the
>post-processing route as opposed to the tweak-every-setting-under-the-sun
>route to remove them.
>
>
>
> ------------------------------------------------------------------------
>
Wow!
You may try moving the light up and to the left, it may reduce the
black. A second light may also help.
Alain
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