POV-Ray : Newsgroups : povray.binaries.images : Re: blurring bump map image in pov ? Server Time
7 Nov 2024 15:35:45 EST (-0500)
  Re: blurring bump map image in pov ? (Message 1 to 2 of 2)  
From: Jaap
Subject: Re: blurring bump map image in pov ?
Date: 1 Aug 2004 03:25:00
Message: <web.410c9978880ae268c3fdd4de0@news.povray.org>
Alain <aze### [at] qwertygov> wrote:
> It looks like the encaved parts are instead coming out of the surface.
> With the light coming from the top right, the left side should be
> brighter and the right dark. Maybe using a negative of your bump_map
> could give beter results.

yes, i probably need to flip the function, but it still produces
3 patters instead of one.

the height of the normals is also not the problem, because making
the function smaller makes the patters more faint but does not move
the 3 patterns closer together.

i dit some testing with making the function a normalised vector and
change the direction of the vector depending on the function, but that
did not do the trick either.

jaap.


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From: Jaap
Subject: Re: blurring bump map image in pov ?
Date: 1 Aug 2004 03:35:00
Message: <web.410c9c88880ae268c3fdd4de0@news.povray.org>
sory for starting a new thread on this, but i just posted a replay to
an older thread using the web interface (witch does say: "(BETA TESTING)"..)

i dit use the "edit message" option after the preview. that probably
resulted
in a new thread.

jaap.


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