POV-Ray : Newsgroups : povray.binaries.images : Another isosurface landscape Server Time
15 Nov 2024 02:24:19 EST (-0500)
  Another isosurface landscape (Message 1 to 9 of 9)  
From: Nathan O'Brien
Subject: Another isosurface landscape
Date: 1 Oct 2003 04:43:50
Message: <3f7a93c6@news.povray.org>
Hi all,

another isosurface landscape. I've tried to incorporate comments made about
my last landscape. There has been a lot more work done on the lighting and
image contrast, however I still needed to correct the image levels in
photoshop. There were also some minor touchups done. This render did not use
radiosity but the multiple lights, sky sphere, method with a combination of
shadow and non shadow casting light sources with attenuation.

There texture is still a simple slope texture but the colours are much more
monochromatic. This isosurface is also a lot more complex than the previous
one used. There are 684 indiviudal isosurface blocks. Each one optimised for
their container, gradient and accuracy. I've finished writing a batch
process, using INI files and a Perl script, to multi pass render each
individual isosurface to calculate the optimum gradient and container size.
This takes a little time but it runs complete overnight and it only has to
be done the once for any scene.

This image took 8 hrs, 17min to render.


Post a reply to this message


Attachments:
Download 'land5.jpg' (175 KB)

Preview of image 'land5.jpg'
land5.jpg


 

From: Marc Champagne
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 07:40:30
Message: <Xns94074DAE51110POVMIKA@204.213.191.226>
"Nathan O'Brien" <no1### [at] no13net> wrote in
news:3f7a93c6@news.povray.org: 

> Hi all,
> 
> another isosurface landscape. I've tried to incorporate
> comments made about my last landscape. There has been a lot
> more work done on the lighting and image contrast, however
> I still needed to correct the image levels in photoshop.
> There were also some minor touchups done. This render did
> not use radiosity but the multiple lights, sky sphere,
> method with a combination of shadow and non shadow casting
> light sources with attenuation. 
> 
> There texture is still a simple slope texture but the
> colours are much more monochromatic. This isosurface is
> also a lot more complex than the previous one used. There
> are 684 indiviudal isosurface blocks. Each one optimised
> for their container, gradient and accuracy. I've finished
> writing a batch process, using INI files and a Perl script,
> to multi pass render each individual isosurface to
> calculate the optimum gradient and container size. This
> takes a little time but it runs complete overnight and it
> only has to be done the once for any scene.
> 
> This image took 8 hrs, 17min to render.

I'm impresed!

-- 
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, Canada


Post a reply to this message

From: Samuel Benge
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 13:50:29
Message: <3F7B13DA.8010500@hotmail.com>
Nice image. Horizontal, wind-blown erosion patterns... slope-dependent 
texture. That dust color looks too intense though..... it seems too 
orange. I am a little color-blind so I might just be seeing it strangely.

Eight hours seems like a long time for this render. How fast is the 
computer this was rendered on?

-- 
Samuel Benge

stb### [at] hotmailcom


Post a reply to this message

From: St 
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 15:29:01
Message: <3f7b2afd@news.povray.org>
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3F7### [at] hotmailcom...
> Nice image. Horizontal, wind-blown erosion patterns...
slope-dependent
> texture. That dust color looks too intense though..... it seems too
> orange. I am a little color-blind so I might just be seeing it
strangely.

   No, that orange colour is what you see (I'm colour-blind). To me,
it's flat. Take that middle mountain in the background, it's pretty
good but needs a little more attention. I think some scaling of
textures is needed here for the mountain on the right-hand side. The
other mountains look very good to me though.

   ~Steve~



> Samuel Benge
>
> stb### [at] hotmailcom
>


Post a reply to this message

From: Neonux
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 19:18:38
Message: <3f7b60ce@news.povray.org>
Yes the orange is deffinately too intense... and I'm not color-blind...
(depends on what your definition of color-blind is though).

Other than that its an impressive bit of work!..

Almost makes me think that it should be an underwater scene.  A few fish and
some really weird looking sea creatures and it would be wonderful.


Post a reply to this message

From: no13
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 20:30:01
Message: <web.3f7b70c4400c4733a0dca75e0@news.povray.org>
Neonux wrote:
>Yes the orange is deffinately too intense... and I'm not color-blind...
>(depends on what your definition of color-blind is though).

The whole scene used the same pigment with no finish or normal components.

pigment {
slope {<0,-1,0>, 0, .5}
color_map {
 [0.0 rgb <.8,.75,.55>]
 [0.2 rgb <.8,.65,.3>]
 [0.6 rgb <.8,.65,.3>]
 [0.7 rgb <.8,.45,.1>]
 [1.0 rgb <.8,.45,.1>]
}
}

I chose the strong orange as a contrast test against a blue sky. This also
helped me assess the detail level in the shadow zones. Next time I render
the scene I will be using much more complex textures and more realistic
colours. I'll probably take a colour map direct from some photographs I
have of Wadi Rum in Jordan.


Post a reply to this message

From: no13
Subject: Re: Another isosurface landscape
Date: 1 Oct 2003 20:40:01
Message: <web.3f7b735e400c4733a0dca75e0@news.povray.org>
Samuel Benge wrote:

>Eight hours seems like a long time for this render. How fast is the
>computer this was rendered on?
>

It was rendered on a P4. The entire atmosphere is created using just media
(no sky sphere or the like) and there were 32 lightsources providing
ambient level lighting in addition to the main light source, + a complex
isosurface, + aa.

I've completed tests using a combination of height fields and sky spheres
that render much faster however the isosurface provides a much richer
landscape form and the media atmosphere provides better interaction with
clouds and light decay at low angles.


Post a reply to this message

From: Ben Udall
Subject: Re: Another isosurface landscape
Date: 2 Oct 2003 00:27:40
Message: <3f7ba93c$1@news.povray.org>
Nathan O'Brien wrote:
> Hi all,
> 
> another isosurface landscape. I've tried to incorporate comments made about
> my last landscape. There has been a lot more work done on the lighting and
> image contrast, however I still needed to correct the image levels in
> photoshop. There were also some minor touchups done. This render did not use
> radiosity but the multiple lights, sky sphere, method with a combination of
> shadow and non shadow casting light sources with attenuation.
> 
> There texture is still a simple slope texture but the colours are much more
> monochromatic. This isosurface is also a lot more complex than the previous
> one used. There are 684 indiviudal isosurface blocks. Each one optimised for
> their container, gradient and accuracy. I've finished writing a batch
> process, using INI files and a Perl script, to multi pass render each
> individual isosurface to calculate the optimum gradient and container size.
> This takes a little time but it runs complete overnight and it only has to
> be done the once for any scene.
> 
> This image took 8 hrs, 17min to render.

A very impressive image.  I found the atmosphere, haze, and ighting to 
be very convincing, some of the best I've seen.  The texture is realy 
the ony thing that looks off.  Good job.

-Ben


Post a reply to this message

From: Rohan Bernett
Subject: Re: Another isosurface landscape
Date: 2 Oct 2003 01:05:01
Message: <web.3f7bb1b4400c4733d4cd28cc0@news.povray.org>
I like it! I like it!

The solid areas of orange are a bit overwhelming, though.

Rohan _e_ii


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.