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Scene contains 38 frame level objects; 0 infinite.
Statistics for ruinedtemple.pov, Resolution 2048 x 1536
----------------------------------------------------------------------------
Pixels: 3148380 Samples: 27807664 Smpls/Pxl: 8.83
Rays: 46647978 Saved: 0 Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 30938283 15241970 49.27
Mesh 114974611 49356427 42.93
Sphere 69744866 65794933 94.34
Bounding Box 4909291911 1716750230 34.97
Light Buffer 93342906 37822465 40.52
Vista Buffer 524596390 349059878 66.54
----------------------------------------------------------------------------
Calls to Noise: 60091854 Calls to DNoise: 245361694
----------------------------------------------------------------------------
Media Intervals: 7887081 Media Samples: 44192469 (5.60)
Shadow Ray Tests: 25599216 Succeeded: 14999770
Transmitted Rays: 12102639
----------------------------------------------------------------------------
Radiosity samples calculated: 74890 (0.22 percent)
Radiosity samples reused: 34407161
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 15870024
Peak memory used: 497470420 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 1 minutes 57.0 seconds (117 seconds)
Time For Trace: 4 hours 22 minutes 23.0 seconds (15474 seconds)
Total Time: 4 hours 19 minutes 51.0 seconds (15591 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 44.89 seconds, user 11742.30 seconds, total
11787.19 seconds
Render averaged 266.88 PPS over 3145728 pixels
That's right, a 2048x1536 raytraced image in 4 hours 20 mins. With
media radiosity and one point light. Image to follow.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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From: Tim Cook
Subject: It seemed like a good idea at the time (image)
Date: 23 Jun 2003 06:19:45
Message: <3ef6d441@news.povray.org>
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...resized to 800x600.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
Download 'temple ruins small.jpg' (134 KB)
Preview of image 'temple ruins small.jpg'
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Tim Cook wrote:
>
> Scene contains 38 frame level objects; 0 infinite.
>
> Statistics for ruinedtemple.pov, Resolution 2048 x 1536
> That's right, a 2048x1536 raytraced image in 4 hours 20 mins. With
> media radiosity and one point light. Image to follow.
I've found that using two shadowless lights, far off, both at right
angles to each other & the direction of the main light, does the work of
radiosity at a small fraction of the computational cost.
Regards,
John
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Tim Cook wrote:
>
>That's right, a 2048x1536 raytraced image in 4 hours 20 mins. With
>media radiosity and one point light. Image to follow.
>
>Tim Cook
>http://home.bellsouth.net/p/PWP-empyrean
>
Nice! Very moody.
RG
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John VanSickle wrote:
>I've found that using two shadowless lights, far off, both at right
>angles to each other & the direction of the main light, does the work of
>radiosity at a small fraction of the computational cost.
>
Thanks, I'll try that. I started a radiosity render for the IRTC before I
left on a dive trip... came back, and after 71 hrs it was only 48%
finished, and unfortunately, I do need to use my computer for other things
occasionally.
Probably had something to do with the 655,000+ frame level objects... no
radiosity renders in about 2 hrs.
RG - it looks ok without radiosity, but the shadows are too dark, and too
much contrast overall
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John VanSickle wrote:
> I've found that using two shadowless lights, far off, both at right
> angles to each other & the direction of the main light, does the work of
> radiosity at a small fraction of the computational cost.
Well the one point light that I do have isn't contributing much of
anything radiosity-wise to the scene; I have radiosity on for the
glowing media...that fire there has no actual light sources, just
media with emission of, oh, 1000...?
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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