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Scene contains 38 frame level objects; 0 infinite.
Statistics for ruinedtemple.pov, Resolution 2048 x 1536
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Pixels: 3148380 Samples: 27807664 Smpls/Pxl: 8.83
Rays: 46647978 Saved: 0 Max Level: 10/10
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Ray->Shape Intersection Tests Succeeded Percentage
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Cone/Cylinder 30938283 15241970 49.27
Mesh 114974611 49356427 42.93
Sphere 69744866 65794933 94.34
Bounding Box 4909291911 1716750230 34.97
Light Buffer 93342906 37822465 40.52
Vista Buffer 524596390 349059878 66.54
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Calls to Noise: 60091854 Calls to DNoise: 245361694
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Media Intervals: 7887081 Media Samples: 44192469 (5.60)
Shadow Ray Tests: 25599216 Succeeded: 14999770
Transmitted Rays: 12102639
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Radiosity samples calculated: 74890 (0.22 percent)
Radiosity samples reused: 34407161
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Smallest Alloc: 25 bytes Largest: 15870024
Peak memory used: 497470420 bytes
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Time For Parse: 0 hours 1 minutes 57.0 seconds (117 seconds)
Time For Trace: 4 hours 22 minutes 23.0 seconds (15474 seconds)
Total Time: 4 hours 19 minutes 51.0 seconds (15591 seconds)
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CPU time used: kernel 44.89 seconds, user 11742.30 seconds, total
11787.19 seconds
Render averaged 266.88 PPS over 3145728 pixels
That's right, a 2048x1536 raytraced image in 4 hours 20 mins. With
media radiosity and one point light. Image to follow.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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