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From: Greg Edwards
Subject: Time for a guessing game
Date: 28 Feb 2003 18:09:48
Message: <78v506onwzd3.140m5joqhuxzz.dlg@40tude.net>
Can you guess how many dispersion_samples I used in this image?


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dispersion_test.png


 

From: St 
Subject: Re: Time for a guessing game
Date: 28 Feb 2003 19:37:42
Message: <3e6000d6@news.povray.org>
"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:78v### [at] 40tudenet...

> Can you guess how many dispersion_samples I used in this image?

    42

~Steve~


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From: Greg Edwards
Subject: Re: Time for a guessing game
Date: 28 Feb 2003 20:39:46
Message: <1grdicm36y68f$.wds94yymlktt.dlg@40tude.net>
On Sat, 1 Mar 2003 00:37:22 -0000, St. wrote:

> 
> "Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
> news:78v### [at] 40tudenet...
> 
>> Can you guess how many dispersion_samples I used in this image?
> 
>     42
> 
> ~Steve~

Heheh, that's what it looks like, but lower. ^_^


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From: Marc Jacquier
Subject: Re: Time for a guessing game
Date: 1 Mar 2003 02:14:19
Message: <3e605dcb@news.povray.org>

3e6000d6@news.povray.org...
>
>
>     42
>
> ~Steve~
>
>
I'd like to test Deep Thought as a render computer ( for long renders?)
Slartibartfast


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From: Greg Edwards
Subject: Re: Time for a guessing game
Date: 1 Mar 2003 09:54:47
Message: <2lrjhg0z9ncd$.l5faea8dg60m$.dlg@40tude.net>
On Sat, 1 Mar 2003 08:15:06 +0100, Marc Jacquier wrote:

> 

> 3e6000d6@news.povray.org...
>>
>>
>>     42
>>
>> ~Steve~
>>
>>
> I'd like to test Deep Thought as a render computer ( for long renders?)
> Slartibartfast

Actually, this scene only took a few minutes to render IIRC. That's the 
beauty of this work. ^_^


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From: Andrew Coppin
Subject: Re: Time for a guessing game
Date: 1 Mar 2003 17:58:40
Message: <3e613b20@news.povray.org>
5?


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From: Greg Edwards
Subject: Re: Time for a guessing game
Date: 1 Mar 2003 18:03:44
Message: <3tec8ezq7hn7$.dnmhd3adhb82.dlg@40tude.net>
On Sat, 1 Mar 2003 22:57:52 -0000, Andrew Coppin wrote:

> 5?

Hehehe, a *very* good guess, but... lower! ^_^


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From: Greg Edwards
Subject: Re: Time for a guessing game
Date: 1 Mar 2003 18:58:24
Message: <s3frgqtavmme.21jpi99wuveb$.dlg@40tude.net>
The correct answer is:

2

In case the impossibility didn't hit you yet, I made a patch for POV-Ray 
which adds a new speed and quality feature to POV's dispersion. It's 
ever-so-creatively called dispersion jitter. Here's the interior{} 
statement I used:

interior
 {
  ior 1.5
  #if (!Photons)
  caustics 1
  #end
  dispersion 1.1
  dispersion_samples 2
  dispersion_jitter 1
 }

I believe the concept of jittering the dispersion samples and my 
implementation are physically realistic and my implementation is compatible 
with photon mapping (see attached image). I plan to make this patch 
(currently a Windows binary) available as soon as possible.

I've attached a higher quality image with dispersion_samples 5 and photons 
and radiosity enabled. This image took a little over 5 hours to render @ 
960x720 +a0.1 +r4 IIRC with a P3 871 under the noticeably slower VC++ 
compile.


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disp-jitter-test.jpg


 

From: Andrew Coppin
Subject: Re: Time for a guessing game
Date: 2 Mar 2003 07:57:31
Message: <3e61ffbb@news.povray.org>
So... it only does 2 (random) colours per pixel, and AA blurs it so much it
looks clear again?

Andrew.


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From: Greg Edwards
Subject: Re: Time for a guessing game
Date: 2 Mar 2003 14:17:42
Message: <925wml345bfy.95wjmt7ch2ic.dlg@40tude.net>
On Sun, 2 Mar 2003 12:56:42 -0000, Andrew Coppin wrote:

> So... it only does 2 (random) colours per pixel, and AA blurs it so much it
> looks clear again?
> 
> Andrew.

The first image I posted had only dispersion_samples 2 and lots of AA to 
clear things up but the patch can handle any number of dispersion_samples 
and dispersion_jitter can be set to any float value but if it's out of the 
0 to 1 range, a warning will be issued and the problem corrected. You can 
also specify dispersion_jitter on which will set it to 1. The result is 
similar to the jitter effect of area lights. Any number of samples can be 
used but using many samples will just allow you to use less AA to get good 
results. The second image used dispersion_samples 5.


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