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This started off as a stone corridor, but after building it from bare
textures it reminded me of a Silent Hill corridor and so morphed into this
:)
Still not 100% happy, but then never am. I must thank Bob Hughes and
Christopher James Huff for the explanation regarding parallel lights and
Ingo for the wallstucco example which I had fun playing with, and anyone
who's posted answers regarding how media works.
Liable to come back to this for some minor tweaking on the water
reflection, tone done the blood and still can't get ior to work with media
to produce a light beam; but for now, on to the next project - so expect
some more strange questions in p.newusers :)
--
Phil
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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Download 'watercorridor.jpg' (89 KB)
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"Phil Cook" <phi### [at] nospamdeckingdealscouk> wrote in message
news:opr614hol8p4ukzs@news.povray.org...
Just me, but I think that changing the scene so that so much of the
frame is not viewed through a light beam would make this a lot nicer.
Swapping the large windows for asylum-style doors (the ones in the
movies with the small windows) would make for a quick test of that
theory.
-Shay
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On Mon, 26 Apr 2004 11:10:12 -0500, Shay <sah### [at] simcopartscom> wrote:
>
> "Phil Cook" <phi### [at] nospamdeckingdealscouk> wrote in message
> news:opr614hol8p4ukzs@news.povray.org...
>
> Just me, but I think that changing the scene so that so much of the
> frame is not viewed through a light beam would make this a lot nicer.
> Swapping the large windows for asylum-style doors (the ones in the
> movies with the small windows) would make for a quick test of that
> theory.
Which is what I tried to do with the media density, I'm not totally happy
with it myself;
fortunately I set the windows to be controlled by variables so I can
adjust height etc very easily. I assume you mean shrink the height of the
windows to form horizontal slit-type windows and have the camera looking
under the beams. I'll try it now.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
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On Tue, 27 Apr 2004 09:36:01 +0100, Phil Cook
<phi### [at] nospamdeckingdealscouk> wrote:
> On Mon, 26 Apr 2004 11:10:12 -0500, Shay <sah### [at] simcopartscom> wrote:
>
>>
>> "Phil Cook" <phi### [at] nospamdeckingdealscouk> wrote in message
>> news:opr614hol8p4ukzs@news.povray.org...
>>
>> Just me, but I think that changing the scene so that so much of the
>> frame is not viewed through a light beam would make this a lot nicer.
>> Swapping the large windows for asylum-style doors (the ones in the
>> movies with the small windows) would make for a quick test of that
>> theory.
>
> Which is what I tried to do with the media density, I'm not totally
> happy with it myself;
> fortunately I set the windows to be controlled by variables so I can
> adjust height etc very easily. I assume you mean shrink the height of
> the windows to form horizontal slit-type windows and have the camera
> looking under the beams. I'll try it now.
>
Hmm yes I do prefer that, <sigh> I might just tilt the lights to dip them
below the water, or raise the water level, or... no I'll be at it forever
:) I'll just return to it from time to time and tweak a bit here or there.
Thanks for the suggestion I think it's improved it.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
Attachments:
Download 'watercorridor2.jpg' (90 KB)
Preview of image 'watercorridor2.jpg'
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