This started off as a stone corridor, but after building it from bare
textures it reminded me of a Silent Hill corridor and so morphed into this
:)
Still not 100% happy, but then never am. I must thank Bob Hughes and
Christopher James Huff for the explanation regarding parallel lights and
Ingo for the wallstucco example which I had fun playing with, and anyone
who's posted answers regarding how media works.
Liable to come back to this for some minor tweaking on the water
reflection, tone done the blood and still can't get ior to work with media
to produce a light beam; but for now, on to the next project - so expect
some more strange questions in p.newusers :)
--
Phil
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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