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2 Nov 2024 18:47:41 EDT (-0400)
  Garage (Message 1 to 9 of 9)  
From: Nekar Xenos
Subject: Garage
Date: 31 Mar 2010 14:22:33
Message: <op.vaf2k7y4ufxv4h@xena>
"Garage" inspired by scene with a famous car in a similar setting. With  
more light on the car I realise i realy need to fix the headlights and and  
model a proper interior for the car.

Comments and critique welcome.


-- 
Regards

Gerhard Oosthuizen
Cell: 079 773 5104
E-mail: nek### [at] gmailcom


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From: Warp
Subject: Re: Garage
Date: 31 Mar 2010 15:32:55
Message: <4bb3a367@news.povray.org>
On 03/31/2010 09:20 PM, Nekar Xenos wrote:
> "Garage" inspired by scene with a famous car in a similar setting. With
> more light on the car I realise i realy need to fix the headlights and
> and model a proper interior for the car.
> 
> Comments and critique welcome.

  It looks like the car is really angry.

  Anyways, better than what I could have produced in a lifetime.


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From: Tim Attwood
Subject: Re: Garage
Date: 31 Mar 2010 17:42:22
Message: <4bb3c1be$1@news.povray.org>
> "Garage" inspired by scene with a famous car in a similar setting. With
> more light on the car I realise i realy need to fix the headlights and
> and model a proper interior for the car.
>
> Comments and critique welcome.

Already very nice.

The car might be sitting a bit far to the right, it couldn't have driven 
thru
the garage door.

The hub on the wheel looks a bit deep, there needs to be room for
brakes inside there.

The wheel and emblem look painted, it might be better for them to
be more reflective, metallic.

There's a bit of overly sharp edges around the grill.

The interior looks fine to me, you can't see much of it anyway.

It might be worth modeling a simplistic camera-man for something
to reflect.


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From: Dave Blandston
Subject: Re: Garage
Date: 31 Mar 2010 18:00:00
Message: <web.4bb3c562ba67495fcba3fb0f0@news.povray.org>
The textures are so good I can't believe it. The metallic paint is awesome and
the fuzzy dashboard looks very convincing. The composition is perfect, and this
is one of only two or three images I've ever seen where I think focal blur adds
to the image instead of detracts.

It looks like a slightly overcast day, so it might look extra cool to turn the
headlights on...

Thanks for sharing your picture!

Regards,
Dave Blandston


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From: scott
Subject: Re: Garage
Date: 1 Apr 2010 03:28:27
Message: <4bb44b1b@news.povray.org>
> "Garage" inspired by scene with a famous car in a similar setting. With
> more light on the car I realise i realy need to fix the headlights and and
> model a proper interior for the car.
>
> Comments and critique welcome.

Very nice lighting, textures and modelling.

The left front wing top crease line seems to have a dent in it.

It's not clear what's happening at the front grill, on the left side it 
looks like two separate parts (one with a very sharp edge!), whereas the 
right side it looks nicely smoother together.  At the bottom right corner 
also it looks like there is a stray pointy surface somehow.

I'm not sure if those wing mirrors are going to be usable at high speed, 
they look like they will be vibrating around madly!  But that's more car 
design, not modelling...

The glass roof seems to bulge up too much on the right side of the image, 
but maybe that's just an optical illusion somehow.

I don't think the lights or interior need any more detail.


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From: Nekar Xenos
Subject: Re: Garage
Date: 1 Apr 2010 03:47:53
Message: <op.vag3xqcdufxv4h@go-dynamite>
On Wed, 31 Mar 2010 23:42:15 +0200, Tim Attwood  
<tim### [at] anti-spamcomcastnet> wrote:

>> "Garage" inspired by scene with a famous car in a similar setting. With
>> more light on the car I realise i realy need to fix the headlights and
>> and model a proper interior for the car.
>>
>> Comments and critique welcome.
>
> Already very nice.
>
Thanks :)
> The car might be sitting a bit far to the right, it couldn't have driven  
> thru
> the garage door.
>
I'll take a look at that

> The hub on the wheel looks a bit deep, there needs to be room for
> brakes inside there.
>
There are brakes - the tyres are very wide :)

> The wheel and emblem look painted, it might be better for them to
> be more reflective, metallic.
>
You're right. I'm still getting the hang of MC-Pov's reflection settings

> There's a bit of overly sharp edges around the grill.
>
I'll have to redo that part completely

> The interior looks fine to me, you can't see much of it anyway.
>
> It might be worth modeling a simplistic camera-man for something
> to reflect.

Mm, yes maybe I'll take a photograph of some-one taking a photo with a  
cell-phone :)


-- 
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From: Nekar Xenos
Subject: Re: Garage
Date: 1 Apr 2010 04:06:30
Message: <op.vag4stogufxv4h@go-dynamite>
On Wed, 31 Mar 2010 23:57:54 +0200, Dave Blandston <nomail@nomail> wrote:

> The textures are so good I can't believe it. The metallic paint is  
> awesome and
MC-Pov does that for metallic textures :)

> the fuzzy dashboard looks very convincing. The composition is perfect,  
> and this
> is one of only two or three images I've ever seen where I think focal  
> blur adds
> to the image instead of detracts.
>
Thanks :)

> It looks like a slightly overcast day, so it might look extra cool to  
> turn the
> headlights on...
>
Cool! Yes i used an hdri image called glacier.hdr so I guess it's quite  
cold :)

> Thanks for sharing your picture!
>
It's a pleasure.

-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Garage
Date: 1 Apr 2010 04:14:41
Message: <op.vag46g1jufxv4h@go-dynamite>
On Thu, 01 Apr 2010 09:28:25 +0200, scott <sco### [at] scottcom> wrote:

>> "Garage" inspired by scene with a famous car in a similar setting. With
>> more light on the car I realise i realy need to fix the headlights and  
>> and
>> model a proper interior for the car.
>>
>> Comments and critique welcome.
>
> Very nice lighting, textures and modelling.
>
Thanks. That's a 2day 22hr render on MC-Pov :)

> The left front wing top crease line seems to have a dent in it.
>
I wanted it to blend from smooth to a crease. I'll have to figure a way to  
fix it - it's only the normals.

> It's not clear what's happening at the front grill, on the left side it  
> looks like two separate parts (one with a very sharp edge!), whereas the  
> right side it looks nicely smoother together.  At the bottom right  
> corner also it looks like there is a stray pointy surface somehow.

I'll redo this part completely.
>
> I'm not sure if those wing mirrors are going to be usable at high speed,  
> they look like they will be vibrating around madly!  But that's more car  
> design, not modelling...
>
=D

> The glass roof seems to bulge up too much on the right side of the  
> image, but maybe that's just an optical illusion somehow.
>
It's perfectly symmetrical. The pillars are infinitely thin, so if I just  
model pillars for the inside, it should look a lot better.

-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Garage
Date: 1 Apr 2010 04:16:15
Message: <op.vag482s9ufxv4h@go-dynamite>
On Wed, 31 Mar 2010 21:32:54 +0200, Warp <war### [at] tagpovrayorg> wrote:

> On 03/31/2010 09:20 PM, Nekar Xenos wrote:
>> "Garage" inspired by scene with a famous car in a similar setting. With
>> more light on the car I realise i realy need to fix the headlights and
>> and model a proper interior for the car.
>>
>> Comments and critique welcome.
>
>   It looks like the car is really angry.
>

=B->

>   Anyways, better than what I could have produced in a lifetime.

Thanks :)

-Nekar Xenos-


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