POV-Ray : Newsgroups : povray.binaries.images : Garage : Re: Garage Server Time
4 Nov 2024 13:05:05 EST (-0500)
  Re: Garage  
From: Nekar Xenos
Date: 1 Apr 2010 04:14:41
Message: <op.vag46g1jufxv4h@go-dynamite>
On Thu, 01 Apr 2010 09:28:25 +0200, scott <sco### [at] scottcom> wrote:

>> "Garage" inspired by scene with a famous car in a similar setting. With
>> more light on the car I realise i realy need to fix the headlights and  
>> and
>> model a proper interior for the car.
>>
>> Comments and critique welcome.
>
> Very nice lighting, textures and modelling.
>
Thanks. That's a 2day 22hr render on MC-Pov :)

> The left front wing top crease line seems to have a dent in it.
>
I wanted it to blend from smooth to a crease. I'll have to figure a way to  
fix it - it's only the normals.

> It's not clear what's happening at the front grill, on the left side it  
> looks like two separate parts (one with a very sharp edge!), whereas the  
> right side it looks nicely smoother together.  At the bottom right  
> corner also it looks like there is a stray pointy surface somehow.

I'll redo this part completely.
>
> I'm not sure if those wing mirrors are going to be usable at high speed,  
> they look like they will be vibrating around madly!  But that's more car  
> design, not modelling...
>
=D

> The glass roof seems to bulge up too much on the right side of the  
> image, but maybe that's just an optical illusion somehow.
>
It's perfectly symmetrical. The pillars are infinitely thin, so if I just  
model pillars for the inside, it should look a lot better.

-Nekar Xenos-


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