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From: Fredrik Eriksson
Subject: Mandelbulb test renders
Date: 23 Nov 2009 10:40:13
Message: <op.u3uts81z7bxctx@bigfrog.bredbandsbolaget.se>
Larger images:
http://fe79.myftp.org/misc/povray/mandelbulb_iso_2.png
http://fe79.myftp.org/misc/povray/mandelbulb_iso_3.png

12.5 minutes rendering time for the wide one.



-- 
FE


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From: Stefan Viljoen
Subject: Re: Mandelbulb test renders
Date: 23 Nov 2009 11:50:17
Message: <4b0abd49@news.povray.org>
wrote:

> 
> Larger images:
> http://fe79.myftp.org/misc/povray/mandelbulb_iso_2.png
> http://fe79.myftp.org/misc/povray/mandelbulb_iso_3.png
> 
> 12.5 minutes rendering time for the wide one.

Cool! The one at the bottom, the fractal to the 2nd from left looks the most 
interesting.

-- 
Stefan Viljoen


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From: Fredrik Eriksson
Subject: Re: Mandelbulb test renders
Date: 23 Nov 2009 11:58:02
Message: <op.u3uxe0rz7bxctx@e6600>
On Mon, 23 Nov 2009 17:51:37 +0100, Stefan Viljoen <pov### [at] polardcom>  
wrote:
> The one at the bottom, the fractal to the 2nd from left looks the most
> interesting.

It is simply the power 2 Mandelbulb. It does not look quite like the one  
Daniel White showed for power 2; it may be that my version suffers from  
accuracy issues. I will try a close-up of that one later.



-- 
FE


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From: waggy
Subject: Re: Mandelbulb test renders
Date: 23 Nov 2009 14:05:01
Message: <web.4b0adc441cd673e3f99d05c80@news.povray.org>
"Fredrik Eriksson" wrote:
> On Mon, 23 Nov 2009 17:51:37 +0100, Stefan Viljoen wrote:
> > The one at the bottom, the fractal to the 2nd from left looks the most
> > interesting.
>
> It is simply the power 2 Mandelbulb. It does not look quite like the one
> Daniel White showed for power 2; it may be that my version suffers from
> accuracy issues. I will try a close-up of that one later.

I also think the power two is the most interesting, and have been exploring it
the last few days.  I attached a 10-iteration "top" view, which looks more like
what you posted than Mr. White's.  I don't know why that is.  My first thought
was that voxel discretization doesn't capture the fine detail, but it appears
yours begins to do so.

In the attached view, I particularly like the Heraldic Frog on the extreme left,
and wonder what the Butterfly toward the middle right will look like after a few
more iterations.  The trees are also interesting, but elsewhere on the surface
(not visible in this view) I found what appear to be a recursively infinite
number of angels, presumably dancing on the head of a pin.

I think I can get a paper out of this.

David Wagner


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From: Fredrik Eriksson
Subject: Re: Mandelbulb test renders
Date: 23 Nov 2009 15:43:50
Message: <op.u3u7vbl87bxctx@bigfrog.bredbandsbolaget.se>
On Mon, 23 Nov 2009 20:02:28 +0100, waggy <hon### [at] handbasketorg> wrote:
>
> I also think the power two is the most interesting, and have been  
> exploring it the last few days.  I attached a 10-iteration "top" view,
> which looks more like what you posted than Mr. White's.  I don't know
> why that is.

It could be that we are looking at it from a different direction. The  
power 2 Mandelbulb seems to have much less symmetry than is seen with the  
higher powers.


> My first thought was that voxel discretization doesn't capture the
> fine detail, but it appears yours begins to do so.

Mine is a "true" isosurface, but the Mandelbulb function is a difficult  
one for the isosurface code to handle, so there are trade-offs between  
performance and accuracy.



-- 
FE


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From: Fredrik Eriksson
Subject: Re: Mandelbulb test renders
Date: 23 Nov 2009 16:50:25
Message: <op.u3vax8v67bxctx@bigfrog.bredbandsbolaget.se>
A couple of closer views of the power 2 Mandelbulb.

Original images:
http://fe79.myftp.org/misc/povray/mandelbulb_iso_5.png
http://fe79.myftp.org/misc/povray/mandelbulb_iso_7.png



-- 
FE


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Preview of image 'mandelbulb_iso_7.jpg'
mandelbulb_iso_7.jpg


 

From: waggy
Subject: Re: Mandelbulb test renders
Date: 25 Nov 2009 04:55:01
Message: <web.4b0cfe0e1cd673e3f99d05c80@news.povray.org>
Here is a closer view of the feature on the extreme right in the straight
overhead view resembling some kind of heraldic crest.  This one is at 14
iterations.


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From: arblick spule
Subject: Re: Mandelbulb test renders
Date: 29 Nov 2009 23:40:00
Message: <web.4b134c5c1cd673e3919c69570@news.povray.org>
"waggy" <hon### [at] handbasketorg> wrote:
> Here is a closer view of the feature on the extreme right in the straight
> overhead view resembling some kind of heraldic crest.  This one is at 14
> iterations.


Awesome!  Just picked up on the Mandelbulb thing from Clifford Pickovers Reality
Carnival.  The most bootifull things I have ever seen!  Can we get some "pure
silver" renders of these things?  Mercury landscapes 'n' all that?

On another note, just got 3dsmax working again and using the built-in particle
system (p-flow) managed to crash my pooter using just 420,067 particles (4 point
camera facing polygons)!  POVRAY took the same system (made with spheres) and
did NOT crash at - let me just look at the number again - 920,332,986!




Go figure!

Anyway, back to the Mandelbulb - Isosurfaces being used?  I would dearly love to
see the code...

8o)


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From: PM 2Ring
Subject: Re: Mandelbulb test renders
Date: 30 Nov 2009 01:30:01
Message: <web.4b1365841cd673e3f4c648ed0@news.povray.org>
"arblick spule" <aspule> wrote:

> Anyway, back to the Mandelbulb - Isosurfaces being used?
> I would dearly love to see the code...

I posted portable C code for generating a df3 file of the Mandelbulb on page 2
of the "'Accidental' isosurface" thread, which seems to be the main Mandelbulb
thread here, for some strange reason. :)

I use its output like this:

#declare f = function{pattern{density_file df3 FName interpolate 1}}

isosurface {
    function{f(x, y, z)}
    contained_by{box{0, 1}}
    threshold 0.5
    max_gradient Max_gradient
    accuracy 0.01
    open

    translate -0.5
}


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From: waggy
Subject: Re: Mandelbulb test renders
Date: 30 Nov 2009 01:35:00
Message: <web.4b1367111cd673e3f99d05c80@news.povray.org>
"arblick spule" wrote:

> Awesome!  Just picked up on the Mandelbulb thing from Clifford Pickovers Reality
> Carnival.  The most bootifull things I have ever seen!  Can we get some "pure
> silver" renders of these things?  Mercury landscapes 'n' all that?
[snip]
> Anyway, back to the Mandelbulb - Isosurfaces being used?  I would dearly love to
> see the code...

Check out the "'Accidental' isosurface" thread in this newsgroup for more
images, including a couple in chrome, and some code samples.  (Although it
should still work, the straight SDL function isosurface code I posted there is a
bit out of date.  The new and improved version is not yet ready for prime time
or I'd post it here.)

Also, you may like to take a look at mandelbulb animations posted recently in
the animation binaries group.

http://news.povray.org/povray.binaries.animations/

~David


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