POV-Ray : Newsgroups : povray.binaries.images : selft-portrait (jpeg 56k) - ap02.JPG (1/1) Server Time
26 Dec 2024 13:28:53 EST (-0500)
  selft-portrait (jpeg 56k) - ap02.JPG (1/1) (Message 1 to 4 of 4)  
From: Kurts
Subject: selft-portrait (jpeg 56k) - ap02.JPG (1/1)
Date: 3 Apr 2004 12:24:07
Message: <kurtzlepirate-8349FE.19240203042004@news.povray.org>
hi,

it's not from poser ! comments are welcome


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ap02.JPG


 

From: Rafal 'Raf256' Maj
Subject: Re: selft-portrait (jpeg 56k) - ap02.JPG (1/1)
Date: 3 Apr 2004 13:14:01
Message: <Xns94C0CD75C8AB5raf256com@203.29.75.35>
kur### [at] yahoofr news:kurtzlepirate-
8349FE.19240203042004@news.povray.org

> hi,
> it's not from poser ! comments are welcome

Interesting :)

I like textures, especialy wall (how that was done) and this ornament on 
mirror (some CSG, pigment-function, or just image_map ?)


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Kurts
Subject: Re: selft-portrait (jpeg 56k) - ap02.JPG (1/1)
Date: 4 Apr 2004 01:42:37
Message: <kurtzlepirate-BE15ED.08423704042004@news.povray.org>
In article <Xns94C0CD75C8AB5raf256com@203.29.75.35>,
 "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:

> kur### [at] yahoofr news:kurtzlepirate-
> 8349FE.19240203042004@news.povray.org
> 
> > hi,
> > it's not from poser ! comments are welcome
> 
> Interesting :)
> 
> I like textures, especialy wall (how that was done) and this ornament on 
> mirror (some CSG, pigment-function, or just image_map ?)

hi raf,


for ornament :
- made motif with a vectors application using bezier curves (freehand)
- saved in eps
- imported in photoshop to make a bit map image.
- fixe the number of colors to 4 (2 bits)
- make image using index colors (palette)
this give the "Calligraphic12bis.png"

then use it :
#declare textureMirror = texture  {
  material_map {
    png "Calligraphic12bis.png"
    map_type 0
    interpolate 2
    once
    texture { textureReflect }  // index 0, white
    texture { textureFrame}   // 1
    texture { textureFrame}   // 2
    texture { textureFrame}   // 3
    }
  rotate 90*y
  translate <0.00, -0.50, +0.50>
  }

with 
#declare textureReflect = texture {
  pigment { color White*0.20 }
  finish { ambient 0.10 diffuse 0.90 reflection 1 }
  }

#declare textureFrame = texture {
  pigment { P_Gold4 }
  finish { F_MetalD }
  }

that's simple.


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From: Dan P
Subject: Re: selft-portrait (jpeg 56k) - ap02.JPG (1/1)
Date: 4 Apr 2004 03:14:27
Message: <406fb5d3@news.povray.org>
Kurts wrote:

> hi,
> 
> it's not from poser ! comments are welcome

Cool! I didn't know you looked so much like Al Gore.


-- 
Respectfully,
Dan P
http://<broken link>


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