POV-Ray : Newsgroups : povray.binaries.images : selft-portrait (jpeg 56k) - ap02.JPG (1/1) : Re: selft-portrait (jpeg 56k) - ap02.JPG (1/1) Server Time
14 Nov 2024 04:31:55 EST (-0500)
  Re: selft-portrait (jpeg 56k) - ap02.JPG (1/1)  
From: Kurts
Date: 4 Apr 2004 01:42:37
Message: <kurtzlepirate-BE15ED.08423704042004@news.povray.org>
In article <Xns94C0CD75C8AB5raf256com@203.29.75.35>,
 "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:

> kur### [at] yahoofr news:kurtzlepirate-
> 8349FE.19240203042004@news.povray.org
> 
> > hi,
> > it's not from poser ! comments are welcome
> 
> Interesting :)
> 
> I like textures, especialy wall (how that was done) and this ornament on 
> mirror (some CSG, pigment-function, or just image_map ?)

hi raf,


for ornament :
- made motif with a vectors application using bezier curves (freehand)
- saved in eps
- imported in photoshop to make a bit map image.
- fixe the number of colors to 4 (2 bits)
- make image using index colors (palette)
this give the "Calligraphic12bis.png"

then use it :
#declare textureMirror = texture  {
  material_map {
    png "Calligraphic12bis.png"
    map_type 0
    interpolate 2
    once
    texture { textureReflect }  // index 0, white
    texture { textureFrame}   // 1
    texture { textureFrame}   // 2
    texture { textureFrame}   // 3
    }
  rotate 90*y
  translate <0.00, -0.50, +0.50>
  }

with 
#declare textureReflect = texture {
  pigment { color White*0.20 }
  finish { ambient 0.10 diffuse 0.90 reflection 1 }
  }

#declare textureFrame = texture {
  pigment { P_Gold4 }
  finish { F_MetalD }
  }

that's simple.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.