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From: TonyB
Subject: Re: Another blurred transparencie (9K) - handles.jpg (1/1)
Date: 28 Jan 2000 16:53:48
Message: <38920fec@news.povray.org>
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>It is already at that point...here is an example I just did. It uses
>both blurred reflection and blurred transparence for the glass
>part.(since frosted glass reflects as well as just letting light through)
>It still needs a little work(I need to use more samples to get rid of
>some of the noise), but it's a start.
Oooh! Now that's something I've never seen POV do... Please let us know
about render times and memory use and stuff like that...
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From: David Heys
Subject: Re: Another blurred transparencie (9K) - handles.jpg (1/1)
Date: 28 Jan 2000 17:04:32
Message: <38920EB7.FFBF8855@gci.net>
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From: David Heys
Subject: Re: Another blurred transparencie (9K) - handles.jpg (1/1)
Date: 28 Jan 2000 17:37:39
Message: <38921678.1680BE6F@gci.net>
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From: Bob Hughes
Subject: Re: Another blurred transparencie (9K) - handles.jpg (1/1)
Date: 28 Jan 2000 17:53:47
Message: <38921dfb@news.povray.org>
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"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-C66D6E.17154028012000@news.povray.org...
| the transparence_blur keyword(which I will probably change to
| blur_amount) which specifies the blurriness of the texture, and
| blur_samples
blur_amount seems a nondescript term, esp. since reflection blurring exists; how
about trans_blur? Or better yet diffuse_refraction?
Btw, I just knew it could be done (the doorknob example).
Bob
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From: Bob Hughes
Subject: Re: Another blurred transparencie (9K) - handles.jpg (1/1)
Date: 28 Jan 2000 18:54:11
Message: <38922c23@news.povray.org>
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I see, keywords for use in their own parent statements.
Refraction just comes to mind even if it isn't really. It seems a form of
light-bending. I get your meaning though.
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-837715.18104428012000@news.povray.org...
| In article <38921dfb@news.povray.org>, "Bob Hughes"
| <per### [at] aol com?subject=PoV-News:> wrote:
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| > blur_amount seems a nondescript term, esp. since reflection blurring
| > exists; how about trans_blur?
|
| That is the goal. Since it will be used in a transparence {} block(or a
| reflectivity {} block), there is no need to have it use transparence in
| the name, and the same keyword can be used for blurred transparence and
| for blurred reflection(in my modified syntax, anyway). This means fewer
| keywords to memorize. And it describes exactly what it's parameter is,
| the amount of blur.
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| > Or better yet diffuse_refraction?
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| Well, it really isn't affected by refraction and isn't a form of
| refraction...and this keyword really doesn't describe the meaning of the
| keyword, at least not as obviously as blur_amount.
|
| --
| Chris Huff
| e-mail: chr### [at] yahoo com
| Web page: http://chrishuff.dhs.org/
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This is fantastic.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
3:18am up 1:45, 3 users, load average: 1.04, 1.07, 1.05
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>
>It is already at that point...here is an example I just did. It uses
>both blurred reflection and blurred transparence for the glass
>part.(since frosted glass reflects as well as just letting light through)
>It still needs a little work(I need to use more samples to get rid of
>some of the noise), but it's a start.
Funny how the Pov version looks the most realistic.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
3:18am up 1:45, 3 users, load average: 1.04, 1.07, 1.05
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