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Remake of my image for 256 byte Short Code Competition.
"Fire" plant on right took _realy_ long to render in "root" part, rendering
this area (about 5% of size of picture) took over 50% time, and it was
impossible to set higher quality (one more recursion level) because it
generated always the "too many nested refraction objects" error.
Probably rendering meny intersecting media (about 100 media's per one pixel
probably) is not so easy ;)
This image is far for beeing good probably, if free time allows - I'll try
to make better version.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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spa### [at] raf256com news:Xns9532BCCCEDE32raf256com@203.29.75.35
>
> Remake of my image for 256 byte Short Code Competition.
>
> "Fire" plant on right took _realy_ long to render in "root" part,
> rendering this area (about 5% of size of picture) took over 50% time,
> and it was impossible to set higher quality (one more recursion level)
> because it generated always the "too many nested refraction objects"
> error. Probably rendering meny intersecting media (about 100 media's
> per one pixel probably) is not so easy ;)
>
> This image is far for beeing good probably, if free time allows - I'll
> try to make better version.
And the attachment...
(please report in case of decoding problems)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Post a reply to this message
Attachments:
Download 'a00119b3.jpg' (193 KB)
Preview of image 'a00119b3.jpg'
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From: Anonymous
Subject: Re: Underwater Plant (a00119) re-make of CSS-3 image - File 1 of 1 - a00119b3.jpg (1/1)
Date: 26 Jul 2004 12:58:33
Message: <41053839$1@news.povray.org>
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns9532BCF284EE1raf256com@203.29.75.35...
Nice but the red "x" could benefit from radiosity.
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nob### [at] herecom news:41053839$1@news.povray.org
> Nice but the red "x" could benefit from radiosity.
>
In fact - that was my attempt, but seems there is some problem in such
compicated scene (or Im just doing it wrong) :
ocean floor is a plane.
Ocean water is an media - emission that symulates photons+scattering media
(and render x10 times faster - nice trick imho ;) but this effect os too
delicate in this image... YOu can notice a horivontal "patches"/cones of
light shining on ocean floor.
And this plant - is also media-based (emission). And in such situation even
with radiosity { media on } floor is not lighten by near-by media.
I also camed across photon related problems... I should study
media+radiosity usage more.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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From: St
Subject: Re: Underwater Plant (a00119) re-make of CSS-3 image - File 1 of 1 - a00119b3.jpg (1/1)
Date: 26 Jul 2004 13:23:34
Message: <41053e16@news.povray.org>
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"Anonymous" <nob### [at] herecom> wrote in message
news:41053839$1@news.povray.org...
> "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
> news:Xns9532BCF284EE1raf256com@203.29.75.35...
>
> Nice but the red "x" could benefit from radiosity.
I that a Cornell scene? :p
~Steve~
>
>
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From: Severi Salminen
Subject: Re: Underwater Plant (a00119) re-make of CSS-3 image - File 1 of 1 - a00119b3.jpg (1/1)
Date: 26 Jul 2004 14:55:45
Message: <410553b1$1@news.povray.org>
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Rafal 'Raf256' Maj wrote:
>>Nice but the red "x" could benefit from radiosity.
>>
>
> In fact - that was my attempt, but seems there is some problem in such
> compicated scene (or Im just doing it wrong) :
Did you understand that the image is not viewable at least to me,
Anonymous and St.? We really see only a small icon stating a nonviewable
image - depending what news reader one is using, of course. So could you
please repost it?
Severi S
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I can see it from here:
http://tinyurl.com/6htl7 (link to POV-Ray newsgroup)
--
Jeremy
www.beantoad.com
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